Pyrulea: Recent Activity
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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Recent updates to Pyrulea: (Generated at 2025-05-07 09:24:45)
Do we want to do something like this? Could just change it to destroy an enchantment and if its a creature exile it instead? Doesnt have anymore incentive to use it on creatures especially.
Switched order of untap and transform; Source Westvale Abbey
Switched order of untap and transform; Source Westvale Abbey
Switched order of untap and transform; Source Westvale Abbey
Switched order of untap and transform; Source Westvale Abbey
Switched order of untap and transform; Source Westvale Abbey
I think for common keeping the triggers generic is fine. They dont have to be different triggers, im sure we can fit their current ones into the enemy 2 color combinations.
So I've filled out the rest of the common cards in the skeleton, but I've been less specific than in the white section so others can have an input onto what mechanics and abilities we're looking for. All I've done is fill it out with the average distribution of cmc in each color as well as average number of instant/sorc/enchantments.
See Yaados Militant, Shadow Broker, Shrouded Monk, and Temple Priest.
See Yaados Militant, Shadow Broker, Windcaller Sprite, and Temple Priest.
Changed class 'Wizard' > 'Knight'