Pyrulea: Recent Activity
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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Recent updates to Pyrulea: (Generated at 2025-05-07 08:50:31)
Blue does get scrying, in fact that's where it's found primarily. But after scry became evergreen it appears secondary in all colors.
I've left a comment relevant to each competing card issue with the skeleton currently (a handful of white commons), so let me know what you guys think. Also, I'll address the remaining conflicts in the skeleton in this comment.
The common land slots are competing between the DFC ally-color cycle and the enemy color taplands. My intuition is that the enemy color taplands are OP for commons - at least the DFC common lands have to transform before they become dual lands. These are just plain dual taplands at common. To my knowledge cards like that by precedent exist at uncommon and already exist with their own names to boot; for example, (((Card73418))) = Foul Orchard but common: http://mtgsalvation.gamepedia.com/Taplands
On the flipside, if we favor the DFC ones, wouldn't it have been better to do them as enemy colors, since our factions are based on enemy colors?
Then we have a conflict between the manlands and creature lands at rare. I personally prefer creature lands as being more direct and to the point.
The choice between this and Lightslinger for the same slot is a bit of a toughie, as they are very similar cards. Comes to lifegain vs tapping a creature. I might be ever so slightly inclined toward Lightslinger instead.
This is currently competing for a slot with Temple Priest. Problem I see is, Temple Priest is part of a 5-card cycle in each color. If you boot Temple Priest you boot the rest of that cycle. Another possible reason for favoring Temple Priest over this is that green and black are the token archetype. Though this is nice in that is produces fliers.
Looking at the skeleton, I can see now that the real reason for changing this as you suggest would be to fill the 4 CMC white common creature slot instead of this card being in competition with another one for the 3 CMC slot. In that case, I say go for it, though I really prefer this as it is. Alternatively, we could boot the card it's competing with on the grounds that its a white card that does +1/+1 counters, which could perhaps be better done in green.
One little intuitive concern on this card: since when does white get scrying instead of blue?
Maybe we can make this
and increase its power to 3?