Pyrulea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
CardName: Cost: 3w Type: Sorcery Pow/Tgh: / Rules Text: Destroy target enchantment. If that enchantment was a creature, you gain life equal to its toughness. Flavour Text: Set/Rarity: Pyrulea Common |
Code: Active?: false History: [-] Add your comments: |
Don't actually know how we want to make disenchant effects in this set, figured making it more expensive and adding a bonus is alright.
Corrected wording 'gain life'->'you gain life', 'if it was a creature'->'if that enchantment was a creature' source Death's Caress
I'm not sure if specifically encouraging you to use enchantment removal as creature removal is the right way to do things.
wanted to do cmc instead of toughness and have it on all enchantments but dont know if I want to make the card that complex.
Maybe 'If that enchantment wasn't a creature, you gain 4 life.'
I would recommend simply doing Solemn Offering perhaps.
See how it goes in playtesting as to how strong we want enchantment removal to be.
Do we want to do something like this? Could just change it to destroy an enchantment and if its a creature exile it instead? Doesnt have anymore incentive to use it on creatures especially.
Thinking about it, we might not want to do this one afterall, as there are really only a couple enchantment creatures.