Pyrulea: Recent Activity
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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Recent updates to Pyrulea: (Generated at 2025-05-07 09:12:00)
Looks like we're generally agreed on that, with the exception that DJK hasn't been around for this discussion.
Changed to destroy an artifact or enchantment.
Yea I think that's a good suggestion.
This could easily hit artifacts as well, Disenchant but losing instant speed to include basic landcycling. I made a card for this slot originally but cut it because it cared to much about enchantment creatures. Thats why the slot was sorcery speed removal.
I would also prefer to do the creature lands, as you said they feel newer. I would also prefer to do DFC lands at common. If we're all agreed on the creature lands we can swap the man lands for them in the skeleton.
Gave it a name.
Fills out the sorcery slot, while also being the inverse of Asphyxiate.
Totally forgot about the guildgates, sorry.
Still unsure about the manlands and the creature lands. The manlands feel a bit weak compared to other manlands, while the creature lands are a bit complicated, but not overly so. All in all, the creature lands feel a bit fresher I think?
Created this to fill out the slot in the skeleton for it. One thing nags me though: shouldn't this be an instant?
Yep I can second that.
Looks like it might be best to stick with the DFC common dual lands, if anything because they are more interesting and original. Even if the common dual taplands aren't OP, they are pretty plain and cards that do the same thing already have names. Only I'd prefer the DFC common lands to be in enemy colors to better fit the set, which can easily enough be changed.
On taplands: Although the pure taplands have been done at uncommon, dual taplands have been done at common, the guildgates and the life-gain taplands come to mind. Theses were made in sets that did focus on multicolor however so there was a reason to include them at common. As far as I'm aware they're not that OP but I get what you're saying. If we do make the DFC lands at common I would also prefer them to be enemy color.
Changing the colour of mana produced is really not a problem, the DFC ally-colour cycle can be made into enemy-colour, no problem. Really prefer the DFC lands over the common dual lands. Straight up Dual Lands in Common is probably too good and also a bit boring. Undecided about manlands or creature lands though :/