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CardName: Sudden Suspension Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Exile target creature you control. Return it to the battlefield tapped under its owners control at the start of the next end step. Flavour Text: Set/Rarity: Pyrulea Common

Sudden Suspension
{1}{u}
 
 C 
Instant
Exile target creature you control. Return it to the battlefield tapped under its owners control at the start of the next end step.
Updated on 15 Nov 2016 by TRicher

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History: [-]

2016-10-11 03:38:29: TRicher created the card Sudden Suspension
2016-10-11 03:38:59: TRicher edited Sudden Suspension
2016-10-21 03:22:34: TRicher edited Sudden Suspension
2016-10-26 08:58:07: TRicher edited Sudden Suspension

Only issue there might be this is that it's the same thing as Liberate at a lower rarity. Maybe that's not a big deal though.

They do blink effects cheap than this now. If its something this brings the creature back in tapped, which normally means that if you use it on your turn the creature wont be able to block on your opponents turn. However in a set with unbound it has a lot more uses that just that.

Does the cheap blink by itself serve a purpose in this set. Otherwise I'd go for something more offensive like a spell that taps target creature until your next turn or a combat trick?

It brings the creature back tapped, which has some applications with effects that trigger when the creature untaps as well as etb.

Yeah, but simpler effects do that as well. I do not deny an existing interaction.

With the many wordy cards at common due to cycling triggers etc. I was wondering what the specific purpose of a blink spell at common for this set might be that could not be achieved at uncommon - making room for a simpler spell here.

Reseting DFCs?

Im pretty sure blink effects like this are simple. This card can re use etb triggers, let creatures come in tapped to trigger untap effects and reset DFCs. Dont really think that aside from that cards like this need too many reasons to exist in a set. We seem to have a above average amount of removal atm, which this card does well against too.

Cheap Blink in White is pretty standard, however I wonder if we need that card rather in Blue than in White? Since {u/b} has "leaves the battlefield" as a theme which includes flicker.

I had been wondering about that as well. White does often get this, but we chose blue instead of white for this theme. I also designed a blue uncommon card that does this except it returns it to the battlefield transformed. I'm still not 100% sure how I feel about that kind of idea though, as it seems like it's kind of cheesy/cheating to be transforming cards prematurely.

Since neither Unbound nor Flicker are {w} main theme I think we can replace that with something else. On another note, {w} got a lot of Unbound creatures even though it is not a primary Unbound colour. What's up with that?

There is a lot of white Unbound. I think part of the reason might be Unbound being close to vigilance, which is primarily white.

This can probably be put in blue as a blink effect since it also has interactions with unbound creatures.

The transforming uncommon spell seems fine, as long as you restrict what it can transform. Probably should be in white or black though since those are the primary DFC colors.

I think white is the color that cares the most about unbound after blue and green. Something like {u}{g}>{w}>{r}{b}. which is probably why it has a lot. And like Brainpolice said, white usually gets vigilance but since we deicided it didnt make sense to have it alongside unbound, cards that could have had vigilance have unbound instead.

2016-11-15 01:17:31: TRicher edited Sudden Suspension :

Changed to blue. Removed from skeleton, looking for a spot in blue for this now.

Well, {w} currently has 3, same as {u}, while {g} has 4. I think we should scale it down a bit in {w} to make it clear it's only a secondary mechanic for it. Yes it is like vigilance, but even then {w} hardly ever gets so many vigilance cards in Common.

I would say that because it's based on tapping/untapping, it feels like Blue is the color that it fits the most. Not that green should be left behind, but my intuition says that if any color should get more Unbound than the rest, it's blue.

I feel similarly with cycling and red. While it's tagged as being B/R primarily, red fits it a little more than black.

Feel the same, {u} is the Unbound colour while {g} is the Discovery colour. {r} is the cycling colour and {w}{b} share the enchantment theme. I think our numbers should factor that in and make it visible to players, so that archetypes can be discerned without us telling them what colours mix best. Right now, you could play an Unbound deck either with {w/g} or {u/g}, which takes away a bit of {u} selling points overall I think.

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