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CardName: Bank Entrance Cost: Type: Land Pow/Tgh: / Rules Text: Bank Entrance enters the battlefield tapped. {T}: Add {W} to your mana pool. At the beginning of each end step, if you have gained 3 or more life this turn, transform Bank Entrance then untap it. Flavour Text: Back side: CardName: Vault of Riches Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {w} or {b} to your mana pool. Flavour Text: Set/Rarity: Pyrulea Common

Bank Entrance
 
 C 
Land
Bank Entrance enters the battlefield tapped.
{t}: Add {w} to your mana pool.
At the beginning of each end step, if you have gained 3 or more life this turn, transform Bank Entrance then untap it.
Vault of Riches
 
 C 
Land
{t}: Add {w} or {b} to your mana pool.
Updated on 18 Dec 2017 by TRicher

Code: CL01

Active?: true

History: [-]

2016-10-09 18:06:36: Gustostückerl created the card Bank Entrance
2016-10-10 07:04:30: Gustostückerl edited Bank Entrance:

Deleted "enters the battlefield tapped"

2016-10-10 07:05:04: Gustostückerl edited Bank Entrance
2016-10-10 07:39:39: Gustostückerl edited Bank Entrance:

removed "untap"

2016-10-20 06:23:38: TRicher edited Bank Entrance

Personally i'd prefer to do these in enemy colors, since we're already doing an allied color cycle at rare.

2016-10-20 06:31:48: TRicher edited Bank Entrance
2016-10-20 07:18:06: Gustostückerl edited Bank Entrance:

added again "enters the battlefield tapped" and "untap"

2016-10-20 07:18:54: Gustostückerl edited Bank Entrance

Enemy colours could be good too, maybe give them different triggers then? Right now they are kept generic, maybe a more specific trigger?

2016-10-20 07:34:02: Gustostückerl edited Bank Entrance

I think for common keeping the triggers generic is fine. They dont have to be different triggers, im sure we can fit their current ones into the enemy 2 color combinations.

2016-10-21 02:45:52: TRicher edited Bank Entrance:

Switched order of untap and transform; Source Westvale Abbey

2016-10-26 12:48:40: TRicher edited Bank Entrance:

Changed from {w/u} to {w/b}

Yesterday's playtest showed that these were too complex as a loose cycle - also being assymmetric hurts here as e. g. a black deck would be unwilling to pick Bank Entrance or even miss it.

I would want very simple cards in these spots that you would also pick up for just the name. I like e. g. monocolored lands with cycling i. e. Drifting Meadow or Secluded Steppe (which would double as cycling cards).

­Forsaken Sanctuary and co. are also options, but I don't see the benefit in pushing enemy color play overly at common.

Alternatively an actually simple DFC cycle, but this is not it.

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