Mashup: the Gathering Alpha: Recent Activity
| Mashup: the Gathering Alpha: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Skeleton |
Recent updates to Mashup: the Gathering Alpha: (Generated at 2025-10-25 19:27:34)
| Mashup: the Gathering Alpha: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Skeleton |
Recent updates to Mashup: the Gathering Alpha: (Generated at 2025-10-25 19:27:34)
Mmm. It is there now, and I'm not sure what happened. I know that when I first started adding codes, I refreshed the skeleton and nothing happened. Seeing that, I experimented with turning on the 'Active?' button, added some more codes, then checked (and refreshed) the skeleton again and noticed that only the cards from before turning the active status on were in the skeleton. I let it sit for maybe twenty minutes, refreshed, and there was no change. It's all here now. Very odd. Mollusk's answer is about as good as any here.
Seems to be in the skeleton now? And I didn't do anything to put it there.
Which is to say, could you give me more precise details of what you (are/were) trying and what went wrong?
Buffering answer .... Caching...
Hey, Alex!
I set aside Mashup: the Gatheirng for a little while as there were skeleton kinks that needed to be worked out. While the original kinks have been solved, there appears to be another kink in the system. For example... why isn't this, and the rest of the cards I updated to have active codes after I turned on code activation not popping up on the skeleton?