Mashup: the Gathering Alpha: Recent Activity
Mashup: the Gathering Alpha: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Recent updates to Mashup: the Gathering Alpha: (Generated at 2024-04-26 00:57:41)
Mashup: the Gathering Alpha: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Recent updates to Mashup: the Gathering Alpha: (Generated at 2024-04-26 00:57:41)
Was "Cat's Paw", but the set has no cats. Instead, I took a look at Green and noticed there was a number of druids (including two Druid Warriors) so I chose that instead. Changed Hexproof to vigilance. Don't know why I didn't use Dude's suggestion earlier... guess I was distracted.
I keep monkeying with this card. Changed loses flying to gains reach and brought the activation back to Harmattan's original, because the other way was me being fancy for no reason, plus it's a little more NWO. Dropped back to 2/2, dropped cost instead to be the same as activation.
Really wish there was more of the Karplusan Forest in this card. I don't want to make this a tap ability, though, and the idea of targeting only red and green creatures seems more odd than good in this overly complicated set.
Removed reach. Added mana activation and +0/+2.
That said, this isn't very NWO, what with the whole "Let's just sit here and not have any combat" this card inspires. I letting this one slide until playtesting, though. Maybe the added mana cost will help. We'll see.
Changed the shock from the battlemage to the more green friendly fight. Dropped a , both to make this card more generally appealing, plus it never hurts to push those Kobolds...
Found a way to combine the two abilities into one, more natural ability (albeit, still a bit clunky. At least it gets you more of what you want.) Flavor changed, also, to better reflect the sources... though, Man o' War still has a hard time coming through.
Name change: Getting a little closer...
Originally, the gave all Kobolds you control "-1/-1 until end of turn as long as ~ was on the battlefield". That's messy, and I was probably only doing it because of the "Lord's don't boost themselves rule." In this case, it just makes more sense for the Lord to bump himself... especially since having a 0/1 stat is an identifying feature for all the Kobolds. Non-standard reminder text in the middle of the ability helps solve the problem.