Mashup: the Gathering Alpha: Recent Activity
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Recent updates to Mashup: the Gathering Alpha: (Generated at 2025-10-25 19:27:33)
| Mashup: the Gathering Alpha: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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Recent updates to Mashup: the Gathering Alpha: (Generated at 2025-10-25 19:27:33)
It's probably true. I hate doubling back away from a challenge I gave myself, but I bit off more than I can chew. Maybe I can find a way to make a few super-ingots in rare, and shuffle some cards into that one. I'll get back to this shortly.
Chopping one off each of these, and making them have mirrored green/black effects both inspired by the same random card (Diabolic Tutor or whatever), seems the way to go.
Originally, the ultimate gave you a Red Dark Ritual. Not terribly interesting. Smokebraider, however, does allow you to play Elementals quicker and cheaper, though, so I gave it the ability to plop a giant Elemental on the table.
Also, for more on the recent Battlestone switchout, see Diabolical Battlestone.
Still trying to work out some kinks on these Battlestones. I tried to streamline these by turning the ability you didn't want to use into a comes into play ability. On some cards, it looks a little better. on (((Niven's Battlestone))) the card looks just as weird as before. On this card... originally, this card exiled to permanently change a land, which seemed strange and mostly inconsequential. I changed it up with Harrowing a land into a Swamp, which is a better effect, but makes the card too wordy. It's a shame that searching your library takes up numerous sentences for a relatively simple action... by now, you'd almost think they'd come up with a keyword action to explain the process.
Anyhow, in general this feels like an improvement, but not enough to overcome the awkwardness of these cards. I figured I'd try this before starting over from scratch, but I guess I might be starting from scratch. Or lopping off one card from each of these, and shipping the lopped off cards to some other thing...
Really, it's meant to take up the Terrarion slot for now. I don't think it's bad, but I don't think it's awesome either. I moved it over because it allows me to build around it, and unless I get another mashup that works, I don't see why this can't stick.
Though, this does encourage me to get some more landwalk in the set. Shadowmoor cared about colors not blooking, so Elsewhere Flask never really got a chance to crazy surprise anyone...
The association with Shade of Trokair is interesting. Planar Chaos is a gigantic problem for all design. It's a precedence for a lot of things, but it's hard to tell if the precedence is legitimate or not. As it is, I have no idea why, according to the classic color pie, the shade ability is in and only in black... it's very weird. I probably would have gone with it anyway, if it wasn't too close to Derelict Ghost Ship. I think it's even more weird to have a cycle, and have two cards that look very similar to each other, and 3 that are not.
But, yes, flying could have easily been
: ~ gets +0/+1 until end of turn. That seems fine, and I might switch over to that (dropping a bit of toughness while we're at it). I kind of like this creature being a djinn, though. Oh well, I suppose flying isn't needed on every djinn.
I admit, I may be attempting to pull a "overcosted equals common" trick here. Still, I don't think there's anything wrong with "Protection from Creatures" being common, any more than indestructibility. It's just very useful... that doesn't mean that it's less usable in a draft... especially when you've got to play W/G to pull it off.