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| Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
Recent updates to Community Set: (Generated at 2025-12-19 22:54:59)
Was there ever a Green Commons Submissions card? I don't even remember it.
What if we nerfed the hexproof down to a "pay
to target this" ability, somewhat like Frost Titan?
I doubt this actually fits anywhere, but I wanted to brainstorm some possible multicolor abilities.
Any possibility of it getting flying on an Enlighten trigger?
LOL. I like the idea. I can't really see the life drain aspect when the numbers match up (so some combination of three 2s might work better, but I'm not sure), but I don't know if that's a problem or not. On the one hand, life drain should look like life drain. On the other hand, creating cute exceptions is one thing multicolored commons is good for.
Oh, also, lots of the things that are usually in red or on theme in red need to be in mono red, but artifact/land destruction and stealing etc could also be in a red multicolored card instead.
You could alternatively view this as Shock + Vicious Hunger, or more worryingly Shock + Douse in Gloom.
Alternative possible text box: "~ deals 2 damage to target creature and 2 damage to target player. You gain 2 life." Then it's a semi-lifelinked Lunge. Much less good than this version though.
Ha! Yes, indeed it does.
Placeholder for discussion on red artifact destruction. There should be at least one spell, almost certainly at common. We have a couple of nice suggestions already, but I'm going to leave this provisional for a little to see (a) what artifacts we start to get and (b) if anyone has any other ideas.
I like this too. In fact, I have a problem assembling the enemy-colour-gold commons, because I like this for the GU common slot better than I like Ophidian Dreams; that one's interesting but feels a bit more potentially uncommon. Problem is, that makes 4 of the 5 enemy-colour gold commons creatures, which breaks the Rule of Five. And I've just discussed on Spin with the Attack how I prefer that to the RW creature for common.
Perhaps someone should create an awesome GU common sorcery, and then I can take this creature for the GU uncommon slot.
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I like both this and Tel Eria Guardian. At the moment I'm inclined to give this the RW common slot, which probably means the enemy-colour gold commons will be a mixture of creatures and noncreatures - for this first pass at least. But I do like Tel Eria Guardian as well. I just particularly like the idea of this being a common trick... and it is a heck of a trick for people who can manage both colours.
A natural variation on Skyknight Legionnaire or on Razorfoot Griffin. As discussed on Spin with the Attack, there's not room for both this and that at common, so I'm giving that the common slot for the moment. But if we want all the enemy-colour gold commons to be creatures, this will be a great submission for that slot.
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Trying this out at common. I think it's a good design, but it may get bumped if there's something else we need at common more.
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1/2 for WB -> 2/3 for 2WB
add code, claiming this as the WU 2-drop
removing from skeleton for the moment
I've filled in 3/4 of the red common skeleton.
There's plenty of creatures; I put in something for every slot, and there's more I'd definitely like to use (probably either putting those in when some of the current creatures get moved to uncommon or cut, or moved into uncommon).
I've provisionally put in one pump slot, one cheap burn slot, two other burn slots, and one player-only burn slot (that could be replaced with an evasion spell, possibly). Suggestions for some more burn spells (like (((Harvest Pyre))) or something rather than just "N damage") would be useful.
Then there's a couple of spell slots left that can be used for other red things: land/artifact destruction; no blocking; set/color theme; act of treason.
Frost Chomp is very nice, but I'm worried it'll mostly just be used for giving things /-X which could be red but is more black.
We've got plenty of existing cards that are interesting that could go there; I'm probably going to try a couple of them out, but expect them to move as we decide we want some specific effects in red common to complement what goes on elsewhere. (Eg. I've not put in an artifact or land destruction spell yet because what we want is likely to depend on whether we use fortifications, and what color fixing we decide on.)
More suggestions for "common or uncommon red spells" would also be fine at this point.
Is it a bit too "cute" to have a red-black burn spell that's halfway between red ("Deal N damage") and black ("Deal N damage, gain N life")?