Community Set: Recent Activity
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| Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
Recent updates to Community Set: (Generated at 2025-12-19 21:13:23)
Not an exciting card, it's true. But I want a flood counter on every casting cost, and this does the job. By now we've seen enough Cancel variants to know that this could cost

. The only reason why I didn't drop its cost is to make it fit the skeleton better, but we can easily change that later.
Moved to uncommon to give this card a second chance. Besides, this looks like chase DCI promo material to me.
Changed to uncommon so that it may have a second chance in that slot. It's just too much stuff for common.
For the same reason most people don't complain that Tor Giant is too close to Hill Giant, I suppose. Vertigo was just a 'fixed' Earthbind for a set where they felt that they needed to replicate early Magic. It's supposed to be too close to Earthbind.
Well, I'm not too fond of it, but I can understand it from a limited perspective. Mind Control is close to the number one draft pick of many draft environments. If I had a choice between that and Sun Titan... I think I'd take Mind Control and pass the Titan. I'm not sure... that's a close one... but taking your opponent's bomb and using it on him sure is good in limited.
Why does no one ever complain that Vertigo is too close to Earthbind?
Maybe a bit too powerful when compared to Last Gasp, but that's not what I should be focused on.
I don't know. It does seem a bit too close to vertigo to me. I know black doesn't naturally have 'anti-flying' clauses, and we need black to have an anti-flying clause, somehow, in this set. I'll have to remember to dig hard and see if I can get one. Maybe it can be "Destroy target multi-colored creature"?
Ooh! How about "Target flying creature loses flying, then deals damage to itself equal to its power." It's reminicent of Kiku's Shadow so it's been done before, and has a flavor connection of smashing something into the ground (dragging it with black tentacles?)
Hmm... I like the life loss. I'd say something like "But in a 6 player game, you'd lose 6 life per turn!"... but then you'd be drawing 6 cards per turn, wouldn't you? I would think you'd find a way around that life loss at that point.
Strangely, the Lifeloss also means that we can play a weird trick with card and remove the blue, replacing it with another color (then adding something representative of that color). It didn't need the blue for flying in this set, after all, and that gives us more options for blue card draw in the set.
I feel like "fights any number of target creatures" should be "Storm. Fight target creature". Too bad we aren't doing storm...
I wonder if the second half of this card should be targeting at all. It feels like a more natural card to me if it returns a creature from your graveyard to play, then returned a creature you controlled from play to your hand. In theory, that's worse than Zombify, but with ETB creatures, that would be better. You could even route an ETB creature from your graveyard through play into your hand, triggering and ready to cast again.
Seems strange to me... my first thought was "Why would black and blue care about permanents specifically?" Countersquall also suggests that they don't. But, then, I'm not sure what two color combination would get this. Maybe Blue/Green?
I can't remember if I submitted a land destruction spell that destroyed the land and all fortifications attached to it. If I didn't, then I am now...
It is very heartwarming to see that as soon as I rolled up my sleeves, that multiple people decided to back me up. Thanks everyone for reminding me why we like to do this sort of work in the first place. If you don't hear from me too much Jack (and Alex who seems to be taking control of multicolor right now), it's mostly because I'd like to see what happens when I get hands off the colors I'm not currently working on. Excellent stuff, otherwise.
@V: You make me want to see that card become a Flying Bear. :D
@Link: I'm pretty sure there was. If you search through green commons for this set, you'll see that both you and I designed enough cards to put together a 14 card submission. That should be notice enough.
Well I don't like that at all.
The templating and costing isn't right, but another CD combat trick.
The costs and effects aren't fixed for this, but I tried several different colour combinations for similar effects.
Link: Sorry, it was something Mark Rosewater said online about Soul Seizer: http://markrosewater.tumblr.com/post/15556696790/soul-seizer-looks-neat-but-does-it-mean-aaron-forsythe not that it would always be rare, but that straight-up mind control probably would be.
Nice thought.
Stealing creatures permanently is not restricted to rare enchantments. See Soul Seizer (Dark Ascension), Mind Control, Enslave, and Volition Reins, for starters.