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Recent updates to Community Set: (Generated at 2025-12-20 00:39:11)
Maybe, but significantly less destructive. Think of the nurturing aspects of sun.
Like a plant version of Novablast Wurm?
I envisioned either a tree with a sun nestled in its branches, or a stag with the sun in its horns.
A sunflower? Some sort of super-plant that contains elemental sun-fire within it?
We could do that. It actually hints at a conflict within green, which to me is alright. Wizards did that in New Phyrexia.
Maybe all the green creatures are plants or fungi (and the fungi do the fungus counter thing if we stick with that)?
I like the sun idea, but I think there's plenty of room for plants, funguses, or something completely different to fit into the flavour.
Unless the plants had their own sun, which they worshipped like a deity.
I'd also like to have a hand in creative. To that end, I propose creating a separate set (Community Set: Story) just so it's easier to keep track of changes. And we can create cards for each of the elements in the set thus far.
EDIT: Will create later, when Alex fixes cardset creation :)
I would be alright with sticking to he flavor, but I desire some sort of mechanical shift. Blue and green arevery similar, but with different card types.
I was going to suggest making green into (normal) plant creatures rather than fungi, but this might lead to a story issue: if Aer is separated from the ground by dense cloudcover, does that mean that the other colors are always shrouded in relative darkness? How would plants thrive in such am environment? They wouldn't. But fungi would. Maybe it is the perfect flavor.
I quite like the fungus concept, although I'm worried the "+1/+1 turns things into fungus" is too similar to the "flood counters turn things into islands". I think we should go ahead and try something based on current ideas, but (a) entertain other ideas as well/instead if anyone has one or (b) hopefully when we try it, some aspects of the idea may come to the fore as more fun, and we can build those up more.
My favorite "color" is definitely gold, though white is a close second. I'd be interested in taking up multicolor.
On another note, I might be more interested in heading the creative portion of the design for this set. Not that I won't be making cards, it's just that creative is what I'm in the mood for right now.
You know, I would be perfectly alright with abandoning the fungal flavor in green, if anyone has another idea. After our long break with the set, coming back and looking at all of the colors gives a new perspective, and while I still enjoy the flavor of everything else, green is just falling flat for me.
Looking back, I really like this design.
Add UEOT.
I feel like having it tap is nice flavor.
I like the idea of harpies as "we used to be the bad-ass fliers but now the Aer came along and literally clipped our wings, so now we take it out on OUR slaves, even as we're oppressed by the Aer." And we'll have non-flying harpies with appropriate flavour, and maybe we'll start to have some flying harpies in a hypothetical set 2.
But I don't know if that's just because I like the flavour of harpies and can't think of a better non-flying race.
I'm fine with that. I mostly made this to talk about harpies.
That is indeed the intent.
Yeah, very similar. I knew there were lots of cards like (in fact, it seemed likely this card existed exactly, but I couldn't check because gatherer was down). In fact, I'm surprised Induce Despair costs as much as it does: -X/-X seems comparable to "destroy target non-black", and the extra card seems a notable hurdle (less so than having a creature in play, perhaps).
This seems like a nice occasional mechanic. Reminds me of Induce Despair, but you have to have the creature on the board first.
Yeah, it was inspired by someone's comment that they envisaged noble races enslaved and I thought "what if the enslaved were not all 1/1". I'm not sure that's right, the flavour isn't quite right, but I thought it was worth exploring because (a) using bigger-than-1/1 creatures as sacrifce fodder is a bit new mechanically and (b) it feels more wanton/decadent to enslave something great and noble than a bunch of 1/1 tokens :) (I assume we will still have plenty of use for sacrificing cheap things.)
This particular card could be tweaked to be toughness or CMC: the question is, do people think "costs that scale with the creature" is interesting enough and flavoured enough to think about? (And if not, is "lots of sacrifice" enough to build a colour identify round.)
Hmm, doesn't work so well for the "Slave race" flavour, because, well, high power creatures. Which means agressive attacky ones.
An example of my "use creatures in various ways as costs" suggestion.
(I also considered "Target creature gets -X/-Y where X/Y is the tapped creature's power and toughness", but decided I should start with the simplest possible example.)
Yes, this is a good design.
Control is fine, but this is rather scarily aggressively costed. Compare with Spectral Procession, and that's in white which is one of the colours that are very good at tokens. I think this could be

and nobody would blink.
Raise Dead is getting occasionally obsoleted these days, such as by Ghoulcaller's Chant, so I think this'd be fine at
.
Yeah, I agree this is unfortunately a bit too close to Morbid.