Community Set: Recent Activity
Community Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
Recent updates to Community Set: (Generated at 2024-05-13 19:13:43)
My first thought was that this might be more interesting if it forced creatures with counters to fight creatures with counters. It would make sense to include a spell like that, since this is one of the only blocks where a card of that nature would be printable.
That said, I can see why people would not like that version. This, after all, doesn't require you to put a counter on an opponent's creature to get value out of it.
I do find it funny that this card is worth splashing from the sideboard in block as an anti-green measure.
Hmm. Shards of Alara went as low as 7 uncommons in each monocolour and 20 gold uncommons... but they didn't have any uncommon artifacts, and we probably do want some of those. I guess 7 mono, 15 gold, 5 artifacts is where we're forced then.
I'm somewhat persuaded by Link's argument, and the numbers are really tight. So I'm currently leaning towards option 5: one of each of the off-colour-activation enemy-colour-gold creatures, plus one more uncommon in each of the ten colour-pairs.
I've voiced a number of preferences in my comment 4 days ago. What I'd most like now is two things:
This encourages you to put a +1/+1 counter on their 3/3 and then have it fight their 4/4. It also allows you to cast a much-cheapened, instant-speed Blood Feud against a deck that's already playing +1/+1 counters.
Um; but this actually encourages you to have +1/+1 on yours, and not on theirs (and that's the right way to win the fight, too, so it makes sense)
I support more cards in the set to encourage putting +1/+1s on the opponent's creatures.
Oh, of course, the Vines of Vastwood interference trick. Right, yes.
Hee! A oneoff Gilder Bairn. Fantastic idea.
I do like that this encourages spreading the +1/+1s around, including onto opponents' creatures.
I think creatures with +1/+ counters are easier to build a deck out of that defenders, but harder than elves, so this should be somewhere between. I think it's roughly OK, but it may be too good it's an aggressive 2/2 for 2CMC as well as making 1+ mana.
Oops! I keep suggesting too-complicated things and then forgetting later and simplifying them. It's probably better that this be the simplest version, and/or be uncommon, but I'm really not sure.
Yeah. It might need tweaking (does it interact weirdly with any old cards? is it too good to use this with a pinger to kill your opponent's lands?) but I like it.
I think the point is that green puts +1/+1 counters on opponents creatures, so in a green deck, this can be 2-for-1 fairly often. I'm not sure that's right, but it seems a good idea.
I'm not sure this needs to be THAT higher than Mutant's Prey. I mean, even with Blood Feud as the most versatile version, this still relies on the opponent using that strategy to be actually more versatile than Mutant's Prey, so unless the +1/+1 counters are really, really ubiquitous, it's just going to be far worse than that card most of the time, and Prey was hardly a playable card to begin with.
I was thinking of Axebane Guardian and Overgrown Battlement, which were both common. Admittedly, though, Defender is a lot less threatening than +1/+1 counters.
This is excellent. It makes a large pile of odd cards in Magic suddenly feel like they make sense.
Comparing this card to Priest of Titania, I got a sneaking suspicion that this card is too good. I like it a lot, though. If it is too good, then it's too good in all the right ways.
Yeah, to be honest, this is more a flavor thing, than a mechanical thing. I don't have a problem with just saying that 'budding' causes plantlike growth on creatures. In fact, it's probably more visually interesting to see someone sprout flowers or vines than "random fungus" over and over again.
Actually, this didn't have hexproof for a reason. I think, orginally, this said "Creatures with +1/+1 counters on them can't be the target of spells and abilities your opponents control." That's all upside, and different from "gains hexproof".
I admit, though, that's very sneaky... and probably an uncommon.
Which, now that I'm looking at the original comments, it looks like Jack was the one who suggested we do this very sneaky thing in the first place. :3
I realized that this is crazy good against white's Enchantment Creatures unless you add a clause. You'd just put the counters on the creature you were going to kill.