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Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
Recent updates to Community Set: (Generated at 2024-05-13 05:17:46)
I know, this isn't exactly new territory for black. I thought it was spicy, though.
Mostly, I'm trying for things that are simple, but we don't see too often. Auras reattaching isn't anything new. It's just that this guy has something specific in mind, and asks people "how would I build around this?". It's a good anti-pacifism player if nothing else.
Submission for Tri-activation. I'm not quite sure why I haven't seen an evasive creature with this activation. Makes sense to me, though, we may need to up to 4W.
P/T?
I like the synergy with black's fortifications that sacrifice lands.
As for weighing in on the ideas: I think Aven Seer is rather inelegant. I do feel like we need a flying creature with a big butt like Cloudbeast of Burden, Lofty Sanctifier, or Serra Aerngel, and out of those I prefer Serra Aerngel or Lofty Sanctifier (though I think Elf is the wrong creature type).
I would like to see Truthsayer's Hymn in the set, but it might belong at Rare instead.
I added Regrowth Specialist for competition, though I really like Refertilizer.
It's not particularly green. I was thinking of Roon of the Hidden Realm when I made it.
Rare was actually a misclick, but you're right in that it feels more proper as a rare.
Whee! Humble onna stick! Except it's more like Snakeform. Great find for an ability that has a white feel (thanks to the heritage of Humility) but is blue/green.
It's interesting to have a "For as long as ~ is tapped" ability on a creature that doesn't have "You may choose not to untap ~". We do occasionally see it, but it's fairly unusual.
Eenteresting. Blinkety blink. White I see, blue I see. Green?
Pretty awesome. I think you're right to push this up to rare rather than uncommon though.
Yowch. Probe on a stick! But you do need three colours for it, and the timing restriction is sensible, so... yes, I can see this.
Answering jmg's questions:
As for holes:
Some extra takes from the Enemies w/Ally Activation Cycle: Nightwatch Jailer, Daywatch Guardian, Butler Manufacturer, Rhim District Senator, Firelily Pests, and Dancing Master.
might be confused with Whip Vine
I'll work on an alternate take of the off-color activations tomorrow. Are there any other holes, or questionable choices for a color combination for me to make a second pass at?
Also, what's the ratio we're aiming for? I mean, do we want 5 enlighten, 5 card draw and 5 other? Or are we aiming for some other combination? How about Naturalize control and/or anti-flying/anti-mono? Is there a minimum number of these cards that we want in the set?
To be honest, I prefer setting it back and shipping it to uncommon. Giving your opponents creatures kind of leaves a bad taste in the mouth, and giving the ability only to your creatures doesn't match the theme of green.