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Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
Recent updates to Community Set: (Generated at 2024-05-12 18:08:40)
I don't know... I kind of find Soul's Majesty to be boring in comparison, even if it is the stronger safer card.
That said, I can't see why we couldn't put both in the file and argue it out later. I also ramped this up to three counters and added a . Might have tilted a little too far in the other direction, but at least it looks more impressive than the first iteration.
... With a name like this, it should clearly allow you to have your forests produce 2/2 tokens.
Surely this could do better. As is, it's very nearly worse than either Hunter's Insight or Warriors' Lesson. How about a Soul's Majesty variant? Put a +1/+1 counter on target creature, then draw cards equal to the number of counters on that creature.
I really like one of Link's early ideas about gaining control of creatures that were turned into fungus. Unfortunately, it flies right in the face of the color pie. So how about something like this instead? Some sort of Arachnus Web/Entangling Vines mixed with my control magic? Something that could theoretically be abused?
I was thinking about what we could with all these counters kicking around, and how, in general, the set's mechanics want you to spread them around, and how it would be nice to see a few cards ask you to pile them all up, for some alternative deck building methods. Rare combat tricks came to mind...
We didn't talk about adding Chroma to the set, but it seemed like a obvious match with some of these cards. I'm pretty sure we can get away with just using it on a cycle of rares, similar to this one, if we wanted to use it.
Funny thing... I really want to make the starting stats on this card -1/-1 or maybe even -2/-2. Seems like this could be very big, very fast... though, I suppose that's the point about granting rewards for being mono. If you extrapolate from Leatherback Baloth that 4/5 is fair on a creature, and think of each green mana as being equal to +1/+2, or +2/+1, then should probably net a 7/8 or an 8/7. Though, I get the impression that it would probably be a tweak better, since the more you're paying, the better value you should get for your money. So... Fusion Elemental, interestingly.
Oh, yes, that's right. This card isn't that far off from Primalcrux. Hmm... maybe it should be a -1/-1, just to clear up the distinction. That activation could be cheaper, too, to give the card more of a different identity. editing.
The 'problem' with unifying the number is that it tends to be very swing-y (everything turns on at once). That said, if there aren't that many cards that feature that mechanic, then it doesn't really matter... the set can have a little swinginess.
Though, it does present a completely other problem: You can only do subtle, minor events, Useful utility events, or huge splashy events, since your stuck with a number like 5, 8 or 12. Let's say we want to unify the mechanic to say:
"As long as you control N lands, X"
What number should 'N' be?
As green's main mechanic, I would say that Bud is pretty important. We should focus on the simple things to do with it in this set so that we could "evolve" it in (hypothetical) future sets.
As I originally conceived, there's only one giant "sunflower," and it was either a tree with a sun bound in its branches or a stag with a sun held in its horns.
I think the counting of tapped lands is confusing and adds an unnecessary complication, personally. If we keep it, we should probably unify the number of lands it counts.
For Green Rare Submissions. Something I've been wondering about is why we've been including the 'tapped' part in the count-lands-up creatures. I assume it had something to do with all-in-red in this set, but, besides the awkward parallel, it doesn't really. Maybe it's also a way to keep this cycle of cards away from Scute Mob... but that seems like a poor reason to be different just 'cause.
So, this. I also figure that keeping the word 'tapped' out of there lets us vary the number of lands again. I don't really want to see us hit a threshold, then go crazy, unless the majority wants to go that route.
Evoke, huh? I'm not sure how to respond to this card, since we've yet to talk about putting Evoke in the set. Is there a specific reason why you chose to make this card, Circeus?
Nervelash Mycobiont
Ah, I've accidentally been away for a few days, but it seems nobody's added anything anyway. Okie doke. I'll see what I can add tomorrow or Monday, and see if that sparks conversation.
Oh, and I should point out that Mycobrewery and Fungus Factory is the template for how we do Bud now. Just saving myself a lot of editing over here.
Current list of Green Rares and Mythics already in the community set: