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Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
Recent updates to Community Set: (Generated at 2024-05-12 23:05:24)
added "noncreature"
Niiice. Great against white or black, but that is a rather effective drawback. (Unless you've hit something with Cultural Lean first... which was always the best way to use Sheltering Ancient.)
I'm amused that the cost can't be paid if all your opponents' creatures are Tatterkites and Melira's Keepers :)
Green uncommons will be collected and discussed here.
Creatures:
Noncreatures:
I think that's all we have for now. It's sort of a mish-mash of themes because I just collected every green uncommon, and some of them were made before we decided on specific themes.
Blue uncommons will be collected and discussed here.
Black uncommons will be collected and discussed here.
I'm not suggesting any radical mechanical changes. I just think plants make a tiny bit more sense. "Bud" sounds more plant-like, you know?
I suggest dropping the fungi. Plants can have seeds, instead of spores. Same concept, same mechanics, same flavour, different name and half the complexity gone in a flash.
People will easily enough grasp "Some of these plants are in season and budding / dropping seeds; some aren't" I think.
I'd like to keep hold of the "drop +1/+1 counters on your stuff so that my stuff gets bigger" theme.
I think the reason for having plants as well as fungi was so that a mono-green deck wouldn't all be automatically fungi, there would be some motivation to dropping +1/+1 counters on your own things to turn them into fungi as well.
Nice card.
Kinda wondering how we're actually going to encourage mono though - all this mono hate is just going to push people even more into running dual colours; which they do anyway. And once there.. what use is the mono hate?
Hexproof came in with the "dies" wording, which I think was Innistrad. Invisible Stalker had hexproof, and Thrun, the Last Troll didn't, so that seems right. (Sacred Wolf was printed once without the keyword in M11, and once with it in M12.) Innistrad was... actually end of 2011, so we were a little behind the times there; it didn't exist when rourke created the card, but we didn't rush to updated it with the new wording when we were editing in early 2012.
make multicolour "black-and-something"
Yeah, this seems to fit well. We probably need to decide whether this or one of our other submissions is most fun, we don't want all of them.
Or that long ago we started this set... But yes, it feels like Hexproof has been there forever now, but it was only a couple of years.
Edited to use "hexproof" instead of spelling it out.
Some people preferred having some of both (Fungus that buds and plants that don't), but I agree I'd prefer one or the other, especially if we stick with "cares about +1/+1 counters" rather than "cares about fungus".
I thought the theme of "budding spores onto other creatures" was more prominent than "growth"? If so, I think that's more fungus, although I agree agree either works with a good flavour.
If we're having ambulatory plants/funguses anyway, should they be called thallids, or something else?
Green is currently divided between Plants and Fungus. Can we shift it entirely one way or the other? We talked above about inner conflict within green, and two years ago I said I was okay with that, but now I'd rather not have the monocolors be heavily conflicted.
Personally, I'm in favor of switching entirely to plants. It allows us to keep all of our current themes, with a similar and probably better flavor, since Plants make more sense (to me) as beings of growth than fungus. They can be just as alien and frightening, too, depending on the art direction.
As we've done with Multicolor common, I think we might need to look back over green Commons and revise them a bit.
I can't believe we made this before Hexproof. Was it really that recently that Hexproof was keyworded?
Still, it's a great place to represent Aer's altitude on a card. It makes sense as an inclusion.
Eh, I don't know. These days it would probably add "or a planeswalker you control." It's also rather similar to Unassailable Heights and Ember Mists, if either of those were to make it in.
I just figured I'd throw this out there, since it feels like this enchantment was meant for this set. Gold, hosing mono-color by restricting to flying only? Yup.
My only problem is that it may be too good. Mythic, perhaps?
I get the impression that it's probably not going to make the cut at this rate, anyway. If there's an opening in RB, WB or UB, though, I'd put this forward as an option.