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Recent updates to Community Set: (Generated at 2025-12-19 16:10:21)
Maybe a multicolour enchantment variant on Birchlore Rangers? "Tap 2 multicolour creatures you control: Add {some} mana of any color to your mana pool."
Or maybe even a reprint of Trace of Abundance if you want it

An enchantment sounds like a good thing to try. I wonder what's the RG or GW enchantment version of Llanowar elves (since we probably want to do the simplest version possible).
It shouldn't tap itself, since that's un-enchantment-y. And probably not say "use this ability only once per turn" either.
It probably shouldn't be too open-ended, else it's too potentially powerful for common (eg. "Tap a creature you control: add ??? to your mana pool" is simple, but might let you jump significantly ahead of the curve)
It shouldn't tie directly into one of the monocolor themes (indirectly is probably ok).
Ideally it would feel both G and R/W.
The simplest is possibility is probably a multicolored Dawn's Reflection variant, although that's not ever so interesting. Can we make that less mono-green without making it complicated?
My suggestion was more to move it away from a creature, so that the cycles could breath. The blooming onion be danged. There any chance that we can make a workable repeatable enchantment? I know enchantments aren't known for adding mana to your mana pool, what with the not liking tapping and all, but you'd think we could come with something that's not as broken as "Enlighten - When you draw a card, add three mana of any color to your mana pool." (note: intentionally bad.)
Alex: I like the provisional skeleton, and agree with what you say.
I think multicolor definitely wants a repeatable mana fixing. If we want to make the cycles balanced cr/non-cr (which isn't absolutelynecessary, but I agree would be tidier) one option would be to move the mana fixing creature to the RG manacycling slot, although it would probably have to tie the two mana abilities together somehow to not seem strange. Any other suggestions?
I remember reading an article about landfall that said they'd originally started with an ability that let you do something instead of your land drop, but found it was still balanced and lots more fun to have something good happen in addition to your land drop. Turning "playing a land" up to 11.
The feel I was hoping for with the mana theme was the same: rewarding green players for doing... something. Playing expensive spells? Tapping lots of mana? Something else? "If you control N or more tapped lands" would be one way to do it, but I wonder if there's more ideas.
hy isn't
orking? ...
ait, it's {working} now.
hat happened, I
onder?
Anyhow - dislike.
Channel the Suns just wasn't much fun; and ended up mainly existing to set up "I have all the mana, win" combos of unfun-ness.
Well, a second option would be to have the Mana Maker be a non-creature spell. I'd suggest some sort of super Manamorphose, but that's kinda sorta the manacyclers in a nutshell. Though, what if we had this:
Blooming Onion






to your mana pool.
Instant
Add
Or something like it?
I hate to be the one to point this out, but if there are 1/1 saproling tokens, then there are no 1/1 fungus tokens. Not only that, but putting +1/+1 counters on a token isn't much fun... which is kind of why I advocated fungus tokens in the first place... less likely to get a counter if it's already a fungus.
If people don't mind, though, I'm all for changing the name and making it a fungus. Or having a rather similar, but slightly different spell, now with mushrooms.
Ha!
You know, I'd suggest closer to the Heavy Plant version, and doing stuff because you have X tapped lands. For example: "Shrinking Violent has Hexproof as long as you control 3 or more tapped lands."... still fiddly, but much more 'on the board'. Unfortunately green would suddenly be looking a lot like red. Weird that.
Adding 10 mana to your mana pool then ending the turn seems pretty good if you activate it during the opponent's upkeep. Especially now that mana burn is gone.
To be fair, there's an entire player demographic who likes to deal with those cards specifically. But we should use those cards with a light touch. A few Heartless Summoning go a long way.
Doh! I knew there'd be something, but I didn't think of that.
Hm... "onto the battlefield blocking target blocked or unblocked creature attacking you"?
"onto the battlefield blocking target creature attacking you. (Don't take the piss.)"
The issue seems to be that people were casting it before declare blockers step, and then trying to declare that Saproling as blocking something else. More details: 1, 2
Sure, I can't cast it to any useful effect... But I can't cast it before combat to any useful effect either.
I assume the change is to prevent there being blocking creatures after attackers are declared but before blockers are decalred (since that's the only thing it changes) presumably to clean up some edge case in the comprehensive rules, but I don't know why that matters.
"...and the oracle wording doesn't stop me casting it during MY attack, anyway?"
It says "target creature attacking you", so only if you can attack yourself?
It looks remindery anyway - if there's no creature attacking you, there's no target, so it's uncastable, surely?
...and the oracle wording doesn't stop me casting it during MY attack, anyway?
Oh yes, seems an excellent fit. In fact, I would have thought this was really innovative if it wasn't a reprint :)
We'd said we didn't really want a saproling theme, but I think it's fine to have one.
I hope we can avoid the "cast only during" Oracle updated wording somehow :(
If we wanted to spice this up, we could always change it to a 2/1 flying vigilance. But a Skyhunter Prowler for
is perfectly reasonable.
Okay, we have a vague list of 20 multicolour commons:
Carer of Cloth and Water
Aeran Intelligencer
Viashino Scalewing
Flying Bears
Aeran Elf
Enlightening Aura
Deny Knowledge
Cruelty from Above
Aeran Mana Maker [EDIT: Now Aeran Sunrise]
Invigorating Melody
Loretower Warden
Senate Jurist
Tel Koria Jailer
Flamedance Warden
Essencecourt Sentinel
Aeran Priest
Follower of the Dark Cloud
Nimbus Elf
Psychomancer
Tel Eria Guardian
Notes:
It was discussed over on How can monocolor deal with flying?. It's a nifty combat trick, and a nifty way for green to block flyers and islandwalkers. Combos very well with pump spells or abilities as well. The flavour even works as something between Fungi and Plants. Therefore, I propose Flash Foliage should be reprinted in this set.
Hmm. There is some precedent for that in green: Treetop Bracers, Treetop Scout, etc. That's not a bad idea.
I don't know. Green doesn't usually destroy non-flying creatures, and I don't see why it would have any particular hate for creatures with plainswalk. ;)
Anyway, I do agree with Alex. With white having enchantment creatures, having this be able to destroy them is nifty.
Doesn't seem to be in this set, this set gets floodwalk instead.
Howsabout 'blocked only by flyers'? (A dryad that walks through the treetops)
It's a dryad, not a druid, though I suppose it could be a dryad druid. And it can't be straight up unblockable because that's blue... right?
Break Down and Sunlit Blessing are just for illustration of possible effects. We don't have to have that many cards that care about how much mana is in your pool. In fact, those are the only ones right now that do that. Maybe there could be a rare or something that cares about it too, but I didn't plan to make any more. I would carry the theme more in the direction of Sunleaf, having things trigger whenever you tap a land/creature for mana, or perhaps something that gives bonuses to creatures with mana abilities.
I'm in favour of having at least SOME traditional colour stuff.
This one amuses me - it's a stealthy, stompy druid. And it makes mana, as a 5-drop. And yet, yeah, I'd run it.
It's a shame for only blue to get evasion. (Since only multi is getting flying...)
Ah heck - it costs 5. Why not just make this flat out "Is unblockable"?
I couldn't help but give one dryad forest walk. Sorry.
I changed it to creatures because I thought green might have even more mana-producing creatures than normal, to go with the mana theme. That's where Dryad Collective comes from.
EDIT: The original version, by the way, was "whenever you tap a creature or a land for mana."