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| Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
Recent updates to Community Set: (Generated at 2025-12-19 16:10:21)
added flavour text
Cmeister2 proposed it over on Multicolor Commons, and it's a nifty idea. The noncreature gold instants are very squeezed at common, but this could be uncommon, or could be in set 2. I like it.
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I like the instant and manacycling suggestions too, and think they should go in the file; I think I prefer Aeran Sunrise for common, but the others may be used later if not now.
Another possibility is a reverse-utopia-vow, like Root In Place, because that works better when you're behind on creatures, instead of worse.
For the record, I like the land aura. Just for thinkingness:
Multiseething Song




and two mana of any color to your mana pool.
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Yeah. I was worried this didn't have any red in it at all, not just that green could do all of it, but I see red has occasionally had straight-up "tap for mana", rather than a one-off burst (eg. Trace of Abundance has, I think, the R contributing "T: mana"), so I think it's ok. And I agree we definitely want a simple card like this if we can justify it.
I created Aeran Sunrise. As an alternative for what we might do with a creature aura instead, I created Flair for Essence, but I'm currently thinking we'll go with the land aura.
Created as an alternative to Aeran Sunrise if we want to change it.
Creating a gold Dawn's Reflection as per discussion on Multicolor Commons.
An alternative would be Flair for Essence.
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Both wordings for manacycling was proposed (colours or mana symbols); it's not been finalised yet. The enchantment granting it to everything is a fun idea, but it's uncommon or rare, not common!
I did consider mentioning Utopia Vow, but since we're after something that's good enough to put on your own creatures, I'd rather base it on Multani's Harmony, not Utopia Vow.
@Jack: I do see the problem, indeed. There is some precedent for gold cards just giving a discount on something that one colour can do on its own, though; e.g. Watchwolf, Azorius First-Wing, and even Dark Ascension's Diregraf Captain. As long as we make sure there's not too many of them, a few can be okay if they're serving good roles in the set, and that's definitely what we're after with this card.
We could print a multicolor Utopia Vow, if we're trying to make a creature aura.
Ohh, right. For some reason I thought we were using a Charmed Pendant-like ability, but it's just colors, right, and not mana symbols that are counted?
They'd need to have, um, three in hand I think. Or two and wait until turn 5. (The first one will only give them



)
True, it's still "Cycle a 5-colour card, gain 2 mana" but, well, not too hideous, surely?
@ Vitenka: It sounds reasonable until people cycle Progenitus on turn three and cast a second one.
That sounds reasonable to me.
I think a creature aura is a bad idea because lots of people might want to play their aura in order to be able to play creatures.
It's a little unfortunate that "1RG. Dawn's Reflection." isn't really red, but I can't think of anything more attractive, and I think it's ok.
That makes our second common cycle 2 aura, 2 instants and a sorcery, which is about right?
Enchantment
Cards in your hand have manacycling
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You know, you're right; if I want a gold Dawn's Reflection, then I should make a gold Dawn's Reflection. Or Fertile Ground, which is what Trace of Abundance is. (Never quite understood the
in that card's cost.) A land enchantment is clearly the best way to make a noncreature card that "taps" for mana.
I suppose we could do it as a creature enchantment rather than a land enchantment, if we want to switch things up a bit. Multani's Harmony on steroids, perhaps granting hexproof or something as well. But I think just a straight

card with the text of Dawn's Reflection would do just fine.