Community Set: Recent Activity
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| Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
Recent updates to Community Set: (Generated at 2025-12-14 22:39:33)
Yeah, this is usually going to be a clasm, and against gold a one-sided wrath - five cost sounds right to me.
Let's see - one sides boom... Scouring Sands is
for 1 and a small upsdide, Aggravate is 

for 1, but also lures them all. Chandra's Fury is 
for 1!
So wow, maybe it needs to be even more than 5? Though Balefire Dragon suggests not much more. Six maybe? Disaster Radius makes it 7, but that's heavily on the 'wrath' side. Interestingly, Gruul Charm says that the effect can be VERY cheap if you add a limit so it only hits some of the opponents creatures; which this phrasing kinda does.
Yeah, this is a very nice idea, because it works against monocolour but the effects combine against multicolour.
But yes, I think it needs to cost more. In a red deck, this is nearly as good as "X damage to each creature you don't control", and it probably needs to be costed like that even if every deck can't use it. Judging from Bonfire of the Damned and Flame Wave, that might cost 4 for 2 damage, and lots and lots for 4 damage. 3RR?
I don't really think increasing the card draw 'fixes' the card. It's still a 3/8 flying, hexproof with a downside for 6, no matter how much candy you pass out.
I do like the thought process. I would almost never let you have that card, btw, group hug or not... I'd probably just stew about how other people are letting you win... but I also know that not all players play like I do. I figure it's best you got this idea out early. People will need to let get comfortable with this card for it to make it through.
That said, I think it's rare, not mythic. I don't like drawbacks on my mythics... they should be all ups (with the occasional gigantic explosion that could go either way.)
Firebrand Ranger was featured in a number of tournament decks in its day. Mind you, those decks also didn't include green. There just wern't any other 2/1s for two back then...
To be honest, I can't see why we can't do a combination of Flash Foliage and Elvish Piper - blue doesn't seem necessary to get the effect. I mean, the piper has been reprinted enough times, it's pretty much cannon. Either an instant or a creature would make sense by me.
Also of note: Totally kills Fusion Elemental. ;)
Alex mentioned that he would like to see a Doomseek in each color, but possibly split up by rarity. I thought of this spin off Pyroclasm which really punishes multiplayer, and protects the red creatures too. It might be too good for its casting cost, actually...
Exile removed. I turned it into a 2/4 with Reach, though, so we wouldn't lose our Reach slot.
That said, this is now a loose card. I'm open to suggestions for what this card might be... it needs to be a creature (enchantment) and I'd suggest something that adds to the 'enchantments matter' theme, or possibly 'we like exile', but it doesn't need to be either, really.
I kind of assumed Chain would be edited out, seeing as it doesn't really support our two black themes, and two is more than enough themes per color.
I'm open to suggestions to what this could be. I get the impression, though, that we can't keep the cool name and a flavorful ability that infers that cards are being maliciously chained together. Conflicting flavor doncha know. Either way, I assume we're aiming for 5cc creature removal.
5 artifacts should be the minimum, what with our fortification theme. I'm happy giving some room to gold, though. It feels like it needs those 15 cards.
That is pretty fancy. I like it.
Fixtually redesigned it with my group hug EDH deck in mind. It's rather niche. I thought about increasing the opponent's draw to two to make them more likely to use it. Or something else, I don't know. Possibly my original suggestion, or something new.
"University president" is just a placeholder name until I find a more appropriate name with similar flavor.
Inspired by Lathón, University President. I'm not sure of the rarity or flavour, but I asked myself "what ability would be sort-of reasonable to get once in a turn as an enlighten trigger, but amazingly splashy to get multiple times".
Three colour rares/mythics seems a good idea for Aer. The updated skeleton looks good to me.
I like the university flavour. I feel like university isn't quite right -- I want something like chapels of learning or astronomy/astrology towers, or east asian nobility confidently transferring their knowledge of art and literature and board games into warfare. But I'm not sure quite what.
I like this concept as a mythic. I think it's fine to suggest mythics at this point -- even if we don't want to concentrate on them yet, it's very useful to see what awesome cards can go in the set, and what ideas common and uncommon can work towards.
I'm not sure exactly how the design would work best. I was thinking of something like Consecrated Sphinx that basically gives you enlighten but much more. "Whenever you draw one or more cards, draw that many plus one instead"? "Whenever an opponent does [something], draw a card"?
Or, the current ability is a good way to get nice card advantage whenever you enlighten, but I don't like exactly how it's worded. "Each opponent may" means this is essentially a downside mechanic -- it's worse than if it didn't have the ability at all, except when you can rely on your opponent making a mistake. For a mythic, I'd rather something that was straight-up positive -- giving a card in a graveyard flashback might be reasonable.
Wouldn't it now be probable for the opponents to simply ignore the trigger and leave you with a French vanilla 3/8?
Was "you may put a card from your hand on the bottom of your library. If you do, the next time you would draw a card, draw three cards instead."
Oops, it was meant to increase the number of cards you draw later. Didn't figure that right.
As for the card... Is it meant to be "this turn"? It's not, right? So... I effectively give up one card-draw, and from then on, each card drawn comes with... a loot? (I draw two, then put one back in order to get the same on my next turn.)
I think the current skeleton is about right: 1-to-2
, 1 
, 1 

, for a total of 15-20 rares. For mythics, the skeleton currently has the mythics allocated one to each monocolour and 10 to Aer - five allied and five "other" (enemy/arc/wedge). I don't know if we might want to make that two in each monocolour and 5 in Aer though.
I wonder if, since every other Are card is two colors, if the rare and mythic rare cards should be more.
Third color; p/t