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Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting

Recent updates to Community Set: (Generated at 2026-03-14 17:18:32)

  • 2011-09-03 07:12:59: jmgariepy commented on Justifiable Persecution

    Mmm. I thought I was on to something when I posted this, but, besides your concerns, when I went to get lunch, I realized that I had created a very modular mechanic, when we were supposed to find linear mechanic. A very interesting modular mechanic... maybe even appropriate for multicolor. But, tyring to make this thing work in a linear fashion would be pulling teeth. I don't really want to see a creature that gives you an extra vote, for example.

    But I do think that the whole voting for things shtick can be viewed as a black mechanic. Liberty and personal freedom may not be commonly used, but are very important to black's philosophy. And the best way to ensure personal liberty is to let individuals have an equal say. Of course, with black being a very selfish color, individuals who vote in that society wouldn't be interested in each other's opinions, or care about the health of their society. Black is selfish, and doesn't care about others, except in how they can benefit them. A Black democracy would probably include a caste system, slavery, and rites of citizenship (non-citizens shouldn't be allowed to have a say!)

  • 2011-09-03 05:49:43: Link commented on Justifiable Persecution

    Also, I don't really understand this mechanic being in the black sect. I get that it's the whole "ancient Greece" flavor thing, and that's where Democracy comes from, but it's going to be hard to get other cards to feel black.

  • 2011-09-03 05:46:53: Link commented on Justifiable Persecution

    Wow. Ummm... I really don't see this being a block mechanic. It's just too obviously intended for multiplayer, whether or not it works fine with just two players. If it weren't for the "starting with the player on your left," I guess it would be alright, maybe.
    We do have to watch how many keywords and ability words we're using, though. Right now, we have flood, Enlighten, and Democracy. I don't think we've hit the limit yet. But what is the limit per set?

  • 2011-09-03 05:22:42: jmgariepy edited Justifiable Persecution
  • 2011-09-03 05:22:27: jmgariepy commented on Justifiable Persecution

    An idea for the missing black mechanic. This mechanic is 'meant' for group games - espescially for people who can charm the table into doing what they want. But it still plays fine in a 1-on-1 match... the choices will just be a lot more obvious.

    I also went against standard Magic parlance for this mechanic and had the caster choose last. I did this because it is much more Black to say something like "It's only fair we vote on this agenda. And also, since I'm the one who brought this vote to the table, it is only fair that I get the final say...".

  • 2011-09-03 05:17:34: jmgariepy created the card Justifiable Persecution
  • 2011-09-03 02:26:40: Link commented on Blue Commons Submissions

    Oh. Well, I already designed my set of blue commons, using basically the layout given on the skeleton, since I agreed with them.
    CU01: Blue islandwalk
    CU02: Lithe Octopus
    CU03: Flood Crab
    CU04: Glistening Kraken
    CU05: Serpent of the Endless Sea
    CU06: Waterspout Warper
    CU07: Sorcery that mills for each island
    CU08: Wave Burst
    CU09: Spell Gyre
    CU10: Geyser
    CU11: Overflood
    CU12: Flow of Memories
    CU13: Eroding Current
    CU14: Crushing Depths
    I have my own criticisms for my submission, but I'll wait an see what everyone else says.

  • 2011-09-03 02:25:58: Link created the card Crushing Depths
  • 2011-09-03 02:23:13: Link commented on Eroding Current

    Too good for common? Probably. I have such difficulty designing commons.

  • 2011-09-03 02:22:57: Link created the card Eroding Current
  • 2011-09-03 02:20:30: Link created the card Flow of Memories
  • 2011-09-03 02:17:33: Link edited Geyser
  • 2011-09-03 02:16:48: Link created the card Geyser
  • 2011-09-03 02:15:04: Link commented on Spell Gyre

    Originally, this lacked the "or {3}," but I'm concerned my cards are too flood-centric.

  • 2011-09-03 02:14:31: Link created the card Spell Gyre
  • 2011-09-03 02:12:48: Link commented on Wave Burst

    I still like the current effect, but at the Stoic Rebuttal cost reduction.

  • 2011-09-03 02:09:51: Link commented on Waterspout Warper

    I'm questioning my own submission. Do we want a way to remove flood counters at common? I vote yes, since I think we decided to go with the Aquitect's Will version of flood.

  • 2011-09-03 02:08:26: Link created the card Waterspout Warper
  • 2011-09-03 02:04:43: Link created the card Glistening Kraken
  • 2011-09-03 02:03:44: Link created the card Lithe Octopus
  • 2011-09-03 01:54:07: Link commented on Mono White

    Anyone know any good artists? :)

  • 2011-09-03 01:41:48: Link commented on Flying Bears

    In my draft of the CD cycle, I have this with "Enlighten- Whenever you draw a card, ~ gains flying until end of turn." It seems pointless, but then you realize it generally only has flying on your turn. Perhaps since these colors are bad at it, they should only get conditional flying?

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