Strike The Earth: Recent Activity
Strike The Earth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | White Decklist |
Recent updates to Strike The Earth: (Generated at 2025-10-10 04:40:25)
Strike The Earth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | White Decklist |
Recent updates to Strike The Earth: (Generated at 2025-10-10 04:40:25)
not a mountain. Redmine makes this an ESPECIALLY bad idea.
This worked well, but not overabundantly awesome. It pretty much means you miss a 1 drop, in order to get your 4 drop a turn earlier. Or similar.
Oddly, it means this set currently gives blue the best mana acceleration; which I probably should change.
Would need to change the flavour; but move this to green? That way white gets stuck with not having a mana land; which it cares about a bit less than other colours.
non-land. 'a' graveyard, not 'the'.
There's several elephants in the set, yes.
Basic Land Slot? Yes please! Add one elephant to the common cycle and you got a draft archetype...
Also - green really wants some form of mana acceleration.
By far the weakest of the cycle, for limited.
It doesn't produce green mana, and it needs to.
Drawback is interesting, workable - but too much.
Too fricken good for limited common. Needs some kind of drawback.
At the very least wants to be
and
.
This, along with some of the other tap critters, should have a cost.
perhaps.
Also; the second ability. EVERYONE always forgot the second ability. Probably should make it something noisier so they forget less often.
No one tried this cycle. Everyone feared it.
Needs to have a cost too. Maybe
?
...This is too freaking powerful. Which says very bad things about the card that inspired it.
Also; red has wayyyy too many first strikers; so this probably wants to go away.
This, along with several other walls, needs to be an artifact. The 'flash' part does make surprisingly little sense.
Needs flavour. Probably should be some form of dwarf military. Possibly has room to become whites removal (would probably gain some 'oi you, stay tapped' if so)
smaller, flavour
I found myself saying "I could attack with this guy, but.. you might not block. Argle." which is just about perfect.
Do NOT draft this guy in limited; unless mayyybe you get LOTS of the diggers.
Probably should only be rare. Needs renaming.
Since there'll certainly need to be tweaks made: Here's a note from QQs use of Stifle to kill fetchlands. Blue doesn't get to destroy your lands directly - but it does get to turn them into islands and trick you into killing them yourself.
Note: The skeleton view is the best view for the whole set. Unaddressed comments is the best view for what is being worked on.
So he has an evil twin in another universe.
Direction to the artists: Goatee. Clarification to the artists: Yes, that can also mean a small goat. As long as it has a goatee.
Sadly, it does need renaming anyway. Horobi is from Kamigawa, which is a pretty unconnected world to the DF setting.
Well, green gets 6/4. I guess I'll see how it does. If it's too popular, or not popular enough, I can change it.
That's not really what I said. Or anyone did. We mentioned Elvish Ranger and Trained Armodon and I thought it'd be fine.
The only thing is that 4/2 isn't a very green size. Black and red are the ones that normally get that shape.
But if you want to change it, by all means you can.
I still think this is too good. Maybe it should be 'all creatures'. Though then it would need renaming.