Strike The Earth: Recent Activity
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Mechanics | Skeleton | White Decklist |
Recent updates to Strike The Earth: (Generated at 2025-04-30 16:51:28)
Strike The Earth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | White Decklist |
Recent updates to Strike The Earth: (Generated at 2025-04-30 16:51:28)
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How do you exile this attached to something that doesn't exist yet and very well might never exist? Attaching is best used for permanents anyway, exiled cards can be associated in looser ways avoiding the keyword action.
When do you draw the card? Immediately or as you get/cast the permanent? Too many moving parts.
If I had to make a suggestion without new rules tech, I'd say:
>
: Craft vigilance into a permanent that entered the battlefield this turn. Draw a card. (To craft this, exile it. That permanent has vigilance as long as this remains exiled.)
I could tinker with this wording to remove the "as long as this remains exiled", but we've come a long way, so:
>
, Sacrifice ~: Put a vigilance counter on target permanent. Draw a card.
But we can do better and more flavorful than that yet:
> Vigilance
: Process ~. (Merge this underneath a permanent that entered the battlefield this turn, losing this ability.)
Ignoring the "craft" aspect the weakness of this design is that you cannot fix mana with it. It should have a generic cost, so sacrificing a land to get out of color screw seems more of a prospect.
Maybe sacrificing the land could be an alternate cost though, so it's like ramp in a color you already have, but fixing mana in a pinch also. Would cost more to cast with mana then.
Thematically that would be the difference between importing ore and mining it yourself.
Ape turns into Monkeys...
Consider Masterful Engravings as a possible
Swap this wuith Arnok; which wants to be rare, while this wants to be uncommon.
Bonobae?
Damn; good catch.
It kinda is now. It used to be wither; which made it black enough. But now it's purely defensive trap, and not even a very good one. Needs a rethink.
There shouldn't be an apostrophe. I don't think the name is meant to be possessive.
(Without observing the rest of the set:) This is a white card, isn't it?
as suggested, rename; as a bonus - to a trap DF actually has.
Oh; also - a lot of the land-destruction-punishment got shifted off to the putative next set in the block; Llanowar Burned
Was 2/2 first strike; I think.
Man; I'd forgotten about this set :)
Assuming you're talking the lack of big-black "You delved too deep, now die!"?
It needs to be a little bit more than just that kind of thing - I want to have more things that flip from good to bad; based primarily on how much you've sacrificed.
Part of the problem with coming up with a way of doing it is that the flavour of such things is very black - but it actually wants to be
because it's punishing the black player.
Still; there are some cards added to support the theme A Straighter Road, Amethyst Man, Demon of Armok, Fear of the Dark, Master of Desolation, Soul Channel, Tunnel Skeleton.
So there are lots of cards that care about number of lands in graveyards, and punish opponents for having too many. Including at common - so it looks like it's a supported theme. But it won't play that way?
Maybe I just don't have enough support to encourage dumping lands into graveyards. (The 'craft into' cycle being, to put it politely, rubbish; is probably a large part of that; they were meant to be the cross-colour support for the theme.)
Red doesn't seem to get any 'punish' - preferring, instead, to blow up its own lands. (Making a
deck on the theme very viable) Green, oddly; also doesn't really punish - maybe that needs a fix? It has a lot of 'return lands to play' and some (untemplated) landfall which is nice (and a nice variant on the deck, I guess) but maybe it needs more ability to return opponents lands to play too.
Your front page says that the second part isn't happening so much. You need some calamities that explicitly support death spirals!
Also, that stuff they did in Innistrad where they set the stage for players to be afraid of opponents' creatures getting scarier (transform). Or just being afraid of death triggers in general (morbid). Or afraid of creepy dolls winning a coin flip and murdering things. Have some cards that cause LOOMING DREAD.
The Sickness (mana cost)
: flip a coin. If you win the flip, put an emblem into play with "whenever a creature dies, it deals 1 damage to each creature". If you lose the flip, put a -1/-1 counter on each creature.
Enchantment
Whenever a creature dies, you may pay
Given I've removed wither, that would be sensible, yes :)
Why not just change the word 'Poisoned' to something like 'Hair-Trigger'?
remove wither; it was mainly there as trinket for the reminder text/flavour text joke. But yeah, it doesn't belong in the set.
This... really should be a rare. It's way too fiddly for uncommon, and way too powerful.
On the flip side, it's a build hint card "Hey, flyer. Ground stall and land destroy until this guy can beat them down"
Not sure.
Needed juicing, land destruction matters - and this does seriously nice things for the elimintation of man-lands which is a thing that needs doing. Problems - he's now a REPEATABLE terror, if you've got some land destruction to go with him. Flavour still fits the existing name - this guy LIKES ruins and demolished crypts and lurks in the destruction, waiting to feed. ... Not very DFish though.
Note, if I do encycle it; this is a candidate for the blue "If you don't, opponent gets big benefit" card.
...Combine with Reader of Entrails and it probably is. Though you also need a land outlet (or ALL of your lands to be the landsac cycle...)
Well, he's a "My creature is gonna die anyway, let's benefit for him" guy. Black always has a few of those; but there's a really nice combo with the skeleton who comes back from the graveyard repeatedly...
(Actually, there is a use - keeping mana open, and using it in your opponents end phase becomes possible, unless they miss a land drop; in which case you don't care.)
And having power 2 lets it work with Dwarven Warriors too, which is a nice upside.
Wait, wait.. I made this UNCOMMON? What was I THINKING!
Ah well, it's not like this is actually in existence while a mirrodin set is :)
And boy does the flavourtext make no sense any more.