Strike The Earth: Recent Activity
Strike The Earth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | White Decklist |
Recent updates to Strike The Earth: (Generated at 2024-05-17 04:42:37)
Strike The Earth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | White Decklist |
Recent updates to Strike The Earth: (Generated at 2024-05-17 04:42:37)
If you give this deathtouch you definitely need to remove first strike. The pairing was too good on Voracious Cobra; they eventually brought it back on a mythic rare legend, Glissa, the Traitor, and she was still very good.
I think this is pretty good as it is. It's a great answer for the 1/N deathtoucher, CB03 Necrodwarf, and it trades with Porcelain Cat. Unfortunately wither is rather out of place: the set should either have lots of it or none of it, and it doesn't really feel like a set with lots of it.
@jmg: Note that the set is currently only 100 cards, with 48 commons. So a given booster has a 1 in 5 chance of getting this, but a 10 in 48 chance of getting any common; i.e. this is actually less frequent than the commons.
(I have mentioned to Vitenka that 100 cards is too small for a standalone set.)
It is worth noting that Swarmyard was rare, though.
And as for the cycle comment, yeah, I don't count this as the green member of any cycle until it has some green mana symbol on the card.
Agree. Douglas got this out and had about 10 creatures out, but none of them had more than 2 power.
It's not the costs that's the problem, it's the rarity. This should almost always be uncommon. Putting it at common is a format-defining decision. The costs of and are about right.
I was looking for comparisons, and found Imperious Perfect. Which suggests that an additional cost of on the activation may be enough. (She was a member of a Lords cycle, deliberately pushed down to uncommon to make the tribe more easily powerful, and a very good card, though.) See also Jund Battlemage and Orochi Eggwatcher: looks like your mana cost of was spot on.
Like wither, hybrid is a mechanic which is generally either used in a big way in a set, or not used at all. Alara Reborn is about the only exception, and that still had 10 cards (the Bant Sureblade cycle and the Messenger Falcons cycle).
If you're wanting to add some white removal, it should go in common first. In fact, every white common seems to be a creature, which is, erm, erm.
I'm not sure it is too powerful. It just went well in my deck.
On the other hand, Halberdier suggests that perhaps it is still undercosted.
This was a 3/3 with this ability, and was stupidly dominant. I said it needed to be rare and/or probably gain in the activation cost (cf Vein Drinker and Nightfall Predator), but V proposed the intriguing alternative of just making it smaller. I still think it'd be better with an activation cost, but just or would be fine at this size. Alternatively, it could go even smaller; perhaps 1/2, so it needs to start on a 1/1 to get up to board-dominating size.
Oh, I do have targeted land destruction in the set; as a 'I hit you' ability, at rare.
Hummm.
The mechanic was slightly fiddly to keep track of, but kinda fun and introduced some tension as you try to keep enough creatures back to keep a withered creature alive; or keep creatures safe from soul drain or similar.
Reasonable removal in limited. Probably should count lands in your graveyard too, though, to make it useful more often.
Alex and Douglas seemed to have great fun with this. (was something like 'all dwarves have dig 20')
....stupid ravenous rats.
This is colourless removal! If you're playing limited, this is second pick if not first. I'm an idiot to not realise that!
But it's not actually overpowered, even in set - only about half the creatures are dwarves; and half the decks like opponents putting land in their graveyard.
Minerals saw no play, so this guy ended up being unplayable. Which is a shame. Might be a 'do not play in limited' card. (Might just be a reject rare)
This is a REALLY annoying common. Find a better card to replace it with.
Alex comment: This effect belongs mainly in white. I pointed at Oubliette and he remembered Paralyze (which is almost an opposite)
WHY did I reprint this? I don't playyy black.
But it does what it needs to; puts stuff in the graveyard where black and green want it to be; annoys the opponent (but not toooo much)
Hit my elephants graveyard farrr too often, but them's the breaks.
This was FUN! I mean, it's just a strictly less-good Disenchant and there's almost never any USE to being able to say "Aha! I can play this now, because you played a land!"
But it's FUN to do so. Shame it can't be 'in response to' playing a land, though.
made land restriciton workier
This card worked pretty much as intended.
made optional
Original wording was something like "The mere presence of THE ELEPHANT in your deck causes all lands to be destroyed, all creatures to flee screaming, and your eyeballs to melt"
How about power multiplied by number of elephants in play?
Actually; maybe something around this P/T should be the common elephant?
mimmoth?
Not good enough to make green the mana colour it usually is. Maybe make it into Sakura Tribe Scout?
Everyone thought this has deathtouch. Should it have? It's pretty good as is, what with first strike.
I need to add at least one stone-rain alike.
I need to add a bit more removal.
Scary mask is WAY too good in limited; I either need more artifacts or to give it a downside.