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Recent updates to Melody: (Generated at 2024-05-18 20:15:30)
The Medallion-lands are already slotted for removal as they represented a mixed-message of sorts, pushing players towards monocolored decks, so I really don't think this slot needs to be additional fixing (as that's what will replace the Medallion-lands presumably).
Yeah, it predates Misthollow Griffin by quite a bit, and judging by the comments from MaRo and Forsythe, the Griffin was probably the last "from Exile" card we'll see.
There are a lot of elements in the set file that are at odds with other components due to different phases of development. This was one of the earliest pieces of fixing that I put into the set, and part of the rationale behind it was that cheap colorless spells, regardless of the function, are beneficial to the Melody decks, even more so when they produce mana that allows bigger "chains". And restricting it from activating abilities/artifacts was to prevent the splashing of the powerful equipment with activated abilities.
Of course, after some testing with just the commons, I started expanding the amount of general fixing in the set, specifically the inclusion of Wedge-Obelisks, and the nature and quantity of activated abilities has been altered such that this probably doesn't need to exist.
oh yeah, spells is a little bit (though not much). It could also enter the battlefield tapped; 3 CMC artifacts adding mana are usually rather unimpressive, especially compared to Manalith and such like.
The colour part isn't much of a restriction; but spells only is somewhat.
Probably ought to be cmc 3 though.
The "restriction" seems pretty easy to achieve, as unless you have multiples no other card cares about being spent on colored mana costs. Similar mechanical meaning as "This mana can only be used to cast non-artifact spells."
Wondering how to break it.
Like jmgariepy, it's pretty difficult to "exile from your hand", as you can't remove it with any of the Force of Will alternate cost variants. Only some imprint cards and this random rare land Forsaken City. Looks like Discard + Delve probably is the best way to cast.
Cool Johnny card, though. Laughs at Misthollow Griffin.
Probably. Though the cost of a colorless land does go up in a mutlicolor set, and this might be better as some kind of mana fixer.
Unfortunately not very good to play on turn 4; ie the +2 will only net you one mana. Absolutely amazing the next turn though, potentially a free Black Lotus or some kind of Rush of Knowledge greatness. Also seems like it should be red-blue, the "spell" colors. Love the ultimate.
Yeah, I didn't put much thought into this. It might be an ok "bad card" if it's just "Target player reveals a card from his or her hand."
I do think the card is perhaps too strong right now, though I'm not sure how difficult Melody is too pull off. In bigger formats it will just be U or 2 life even. It seems like it should cost 2U at least, because this can be Exhaustion + Mana Short, even without the empty mana pool clause. And aggressive decks like Delver might run it just for the Sleep mode. The melody could also say - "permanents tapped this way don't untap during their controller's next untap step."
If the question is "Should this be an instant", I don't think it needs to be. It does it's job well at Sorcery speed, though, I did think to myself that new players might miss what the point of tapping my opponent's lands are. You tap them, then move to combat, where that player's pool empties. From there you can attack into a no-trick combat, or cast your spells with no fear of Countermagic. Or maybe even follow up with a Mind Rot, now that you know your opponent is tapped out.
I do wonder if this should pull a bit from Mana Short's effect, though, to make it easier for the new players to get it. "Then empty that player's mana pool", I think, would make the card easier to understand.
Strangely, I do think this would be fair in white. White doesn't normally tap lands to get the Silence effect... but I don't see why not.
Especially as someone who's only been playing for a few years, I like the focus on a spell heavy environment. Some of these cards seem like 'dur' they would be really good with storm. That's kind of cool, but I was also wondering: what are the tools to stop them?
If this was Instant speed it might do that well (like Mana Short). Of course, both are/would probably be used more often to protect the combo.
Something I've learned from Pauper is that Green and White have very few ways of interacting with Spells. Even at higher rarities, you basically get Silence. Anyway, looking at that, I was thinking of a color pie shift, something like: Instant, G (or W), tap all lands and empty all mana from target player's mana pool unless that player pays 3. I think it's acceptable in Green (or White) since it's sort of like a Fog effect; the power level is fairly low and it only stops players 1 turn. And such a card would make the most sense in a spell themed/heavy environment like this one.
This feels mythic to me. Which is awesome.
Ugh. Is this how far Counterspell has fallen? Yeah, I like the earlier version better. I don't think the memory issue is too bad, especially for an uncommon (except maybe in a huge multiplayer game). It still provides good suspense for a control player: "Do I counter his spell this turn? Can I afford letting him resolve a threat next turn?" It may be too good, but...
A card very similar to this was in the Great Designer Search 2, and the judges didn't like it much. I agree with them, and here's the article. Ctrl-F for "City of Scholars".
I agree with Alex that this is simply too good an effect on a land - the effect is too spell like and gives a lot of card advantage, especially for a common colorless land. Compare to Haunted Fengraf.
If both cards went to your hand it would be probably be fine, since it's a significant tempo loss in order to get some card advantage.
It doesn't seem like there are a huge number of auras in the set, if that's supposed to be a theme. There's also a fair number of equipment (especially at rare - whereas there are no rare auras [+1 global enchantment]).
Just as importantly, putting a cost reduction mechanic on a 5 mana creature isn't very helpful. In Limited, I would probably play it as a 5 mana 5/4, & I really wouldn't care about the effect. On a common, an Aura Gnarlid esque effect might be good.
Love this card. Immediately tells me that multicolor is associated with gods/religion on this plane. Hope that's the correct flavor.
Also, it was supposed to say "another". Whoops.
I was looking at it more like a weird Rhox War Monk, but it might be necessary to drop the bonus to +1/+1.
Fascinating. Pretty strong, especially as it works the turn you cast it. Feels something like two-thirds of a Loxodon Warhammer (or all of a Behemoth Sledge) with equip , which might give you pause.