Multiverse Design Challenge
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
Showing 50 of 392 White cards
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
, : Deal 1 damage to target player. If you do, gain a gem counter.
Target opponent gains control of a gem counter you control: Gain 3 life.
Target opponent gains control of a gem counter you control: Gain 3 life.
3/5
Gentle Reminder deals 2 damage to target attacking creature.
Justice – If you were dealt damage this turn, it deals 4 damage to that creature instead.
Justice – If you were dealt damage this turn, it deals 4 damage to that creature instead.
+1 Tap target creature. Prevent all combat damage it would deal until your next turn.
-1 Put two 1/1 white Warrior creature tokens onto the battlefield. Untap all creatures you control.
-6 Put a number of +1/+1 counters on all creatures you control equal to the number of cards in target player's hand.
-1 Put two 1/1 white Warrior creature tokens onto the battlefield. Untap all creatures you control.
-6 Put a number of +1/+1 counters on all creatures you control equal to the number of cards in target player's hand.
3
If Ghoststeel Paladin's toughness would become 1 or less, it becomes 1 instead.
2/2
+1 During target opponent's next turn, creatures that player controls attack Gideon if able.
+0 Put a 6/6 legendary avatar creature token called "Gideon's Ego" with defender onto the battlefield.
-4 You get an emblem with "The legend and defender rules don't apply."
+0 Put a 6/6 legendary avatar creature token called "Gideon's Ego" with defender onto the battlefield.
-4 You get an emblem with "The legend and defender rules don't apply."
4
Target creature becomes 6/6 and gains indestructible until end of turn.
Choose two —
• Destroy target tapped creature.
• Creatures you control get +1/+2 until end of turn.
• Your life total can't decrease this turn.
• Target creature gains indestructible until end of turn and can't be sacrificed this turn.
If you control a Gideon planeswalker, Gideon's Command costs less to cast.
• Destroy target tapped creature.
• Creatures you control get +1/+2 until end of turn.
• Your life total can't decrease this turn.
• Target creature gains indestructible until end of turn and can't be sacrificed this turn.
If you control a Gideon planeswalker, Gideon's Command costs less to cast.
Creatures can't attack you or a planeswalker you control this turn.
+1 Until end of turn, Gideon's Simulacrumbecomes a 2/2 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
-6 Draw three cards, then put three permanents you control on top of your library.
-6 Draw three cards, then put three permanents you control on top of your library.
2
+2 Return up to one Ally card from your graveyard to your hand.
-1 Put a 3/3 Colorless Beast Ally Creature token onto the battlefield.
-7 Play any number of Ally cards from your hand or graveyard without paying their mana cost.
-1 Put a 3/3 Colorless Beast Ally Creature token onto the battlefield.
-7 Play any number of Ally cards from your hand or graveyard without paying their mana cost.
4
Whenever a creature you control dies, you may put a +1/+1 counter on another creature you control.
2/2
Exile target attacking or blocking creature. Return it to the battlefield at the beginning of the next end step.
, Discard Goat-herd Giant: Put two 1/1 white goat creature tokens onto the battlefield.
When Goat-herd Giant attacks, put two 1/1 white goat creature tokens onto the battlefield.
When Goat-herd Giant attacks, put two 1/1 white goat creature tokens onto the battlefield.
5/5
Exile target enchantment creature.
Exile target creature, then put it in its owner's sideboard. That card cannot be sided back into its controller's deck for the rest of the match. (If a player cannot achieve minimum deck size at the beginning of a game, he or she loses the game.)
You can't keep me in the penthouse. I'm going back to my plow.
Purity (Graceful Unicorn has protection from permanents and spells controlled by a player who attacked you or targeted you since your last turn.)
2/2
As long as Grapeshot Ballista is in your hand and an opponent throws or drops a card, you may throw this card and any other cards in your hand in response. Return those cards to your hand when the effect is over.
First Strike
First Strike
4/8
If Great Wall Guardian is untapped, creatures with power two or less can't attack you.
6/4
: Creatures target player control don't untap during their controller's next untap step. Greater Stonehorn doesn't untap during your next untap step.
3/3
All damage to you is prevented.
3
Flash
When Guardian Hawk enters the battlefield, you may have target other creature get +1/+1 and gain first strike until end of turn.
When Guardian Hawk enters the battlefield, you may have target other creature get +1/+1 and gain first strike until end of turn.
1/1
Flying
During their turn, the converted mana cost of all cards owned by a player is increased by 1. (They cost an additional to cast.)
During their turn, the converted mana cost of all cards owned by a player is increased by 1. (They cost an additional to cast.)
Thankfully, little effort is required to distract their attentions.
1/3
Flying
When Headstrong Healer enters the battlefield, if you have the least amount of life among all players, return Headstrong Healer its owner's hand and gain 3 life.
When Headstrong Healer enters the battlefield, if you have the least amount of life among all players, return Headstrong Healer its owner's hand and gain 3 life.
2/4
Carry 3 (Up to 3 other creatures may ride this.)
Bombard 2 (Her Royal Battleship deals an additional 2 damage to other creatures.)
, : Her Royal Battleship fights target creature.
Bombard 2 (Her Royal Battleship deals an additional 2 damage to other creatures.)
, : Her Royal Battleship fights target creature.
1/5
Whenever Hillway Shepherd attacks, attacking sheep you control gain protection from the color of your choice until end of turn.
2/2
First Strike
Sacrifice Hippocamp Charger: Regenerate target creature. Use this ability only if Hippocamp Charger is an attacking or blocking creature.
Sacrifice Hippocamp Charger: Regenerate target creature. Use this ability only if Hippocamp Charger is an attacking or blocking creature.
3/2
When Hippocamp Skirmisher blocks, it and up to one other target creature you control gets +0/+2 until end of turn.
2/2
Phalanx (Whenever this creature attacks, each other attacking creature gets +0/+1 until end of turn.)
2/2
Flash, defender
Cast Horde Ambusher #2 only during the declare attack step.
When Horde Ambusher #2 enters the battlefield put X copies of it onto the battlefield, where X is the number of attacking creatures. Horde Ambusher #2 and each copy of Horde Ambusher #2 blocks this turn if possible.
Cast Horde Ambusher #2 only during the declare attack step.
When Horde Ambusher #2 enters the battlefield put X copies of it onto the battlefield, where X is the number of attacking creatures. Horde Ambusher #2 and each copy of Horde Ambusher #2 blocks this turn if possible.
3/5
Defender
3/3
Protection from black
: All creatures lose protection. If a creature lost protection in this way, it gains protection from black.
: All creatures lose protection. If a creature lost protection in this way, it gains protection from black.
5/5
Enchant Creature
All creatures, except for enchanted creature, get +2/+2.
All creatures, except for enchanted creature, get +2/+2.
"I have never been lost, but I will admit to being confused for several weeks."
- Daniel Boone
- Daniel Boone
Enchant creature
Enchanted creature has
": Destroy target Giant or Cyclops creature. If that creature is legendary, instead gain control of it."
Enchanted creature has
": Destroy target Giant or Cyclops creature. If that creature is legendary, instead gain control of it."
Choose one--Exile target creature; until end of turn, your life total can't change; or put two 1/1 white Bird creature tokens with flying onto the battlefield.
Creatures your opponents control have vigilance.
Whenever Inbred Son Titan enters the battlefield or attacks, target opponent chooses target permanent with converted mana cost 3 in his or her graveyard. Return that permanent to the battlefield under its owner's control.
Whenever Inbred Son Titan enters the battlefield or attacks, target opponent chooses target permanent with converted mana cost 3 in his or her graveyard. Return that permanent to the battlefield under its owner's control.
6/6
Flanking, Viligance
When Ingot Knight enters the battlefield, target creature gains vigilance and flanking until end of turn.
Evoke
When Ingot Knight enters the battlefield, target creature gains vigilance and flanking until end of turn.
Evoke
Ingot Chewer + Femeref Knight
3/3
Kicker
Choose one. If this spell was kicked, choose any number instead.
• Create two 1/1 white Soldier creature tokens.
• Gain life equal to the number of creatures you control.
• Return from your graveyard to the battlefield a creature card in your graveyard with converted mana cost less than or equal to the amount of life you've gained this turn.
Choose one. If this spell was kicked, choose any number instead.
• Create two 1/1 white Soldier creature tokens.
• Gain life equal to the number of creatures you control.
• Return from your graveyard to the battlefield a creature card in your graveyard with converted mana cost less than or equal to the amount of life you've gained this turn.
Kicker
Choose one of the following. If this spell was kicked, choose any of them instead.
• Create three 1/1 white Spirit creature tokens with flying.
• Creatures you control get +1/+1 and gain lifelink and indestructible until end of turn.
• Each player exiles a creature they control.
Choose one of the following. If this spell was kicked, choose any of them instead.
• Create three 1/1 white Spirit creature tokens with flying.
• Creatures you control get +1/+1 and gain lifelink and indestructible until end of turn.
• Each player exiles a creature they control.
Whenever a player casts a spell, counter than spell unless that player pays for each bureaucrat you control.
2/3
Whenever a creature is blocking or blocked by Interim Ambassador, put three time counters on it, and it gains Vanishing 3.
Ah! My friend! It's good to see you! I've heard you'll be going away shortly?
2/2
Flying
You have protection from everything.
Creatures you control have protection from everything.
You have protection from everything.
Creatures you control have protection from everything.
10/10
Stunning Fist (: Tap target creature blocking this creature. Creatures tapped this way don't untap during their controller's next untap step.)
2/2
+1: Until end of turn, Isamaru, Guardian of Kamigawa becomes a Dog creature with power and toughness each equal to the number of loyalty counters on him. Prevent all damage that would be dealt to him this turn.
-1: Until your next turn, whenever a creature attacks you, put a 1/1 white Soldier token into the battlefield. Exile those tokens at end of turn.
-5: You get an emblem with "Each creature you control has bushido X, where X is that creature's mana value."
-1: Until your next turn, whenever a creature attacks you, put a 1/1 white Soldier token into the battlefield. Exile those tokens at end of turn.
-5: You get an emblem with "Each creature you control has bushido X, where X is that creature's mana value."
2
Isolation Shield enters the battlefield with three shield counters on it.
, Remove a shield counter from Isolation Shield: X target creatures can't attack this turn.
, Remove a shield counter from Isolation Shield: X target creatures can't attack this turn.
Put two sand counters on each artifact your opponents control. (Permanents with sand counters on them can't attack, and you can't use activated abilities on them. You may pay at any time to remove a sand counter.)
Destroy target attacking or blocking elephant.
Flying, Haste
Permanents you control cannot be sacrificed.
If Iynx would be discarded, instead it enters the battlefield with X +1/+1 counters, where X is the number of cards discarded this turn.
Permanents you control cannot be sacrificed.
If Iynx would be discarded, instead it enters the battlefield with X +1/+1 counters, where X is the number of cards discarded this turn.
1/1
+1 Until you next turn, activated abilities of target permanent can't be activated.
0 Until you next turn, prevent all damage that would be dealt to and dealt by target creature.
-4 You gain an emblem with "If an opponent would draw a card other than the first he or she would draw each turn, exile that card instead."
0 Until you next turn, prevent all damage that would be dealt to and dealt by target creature.
-4 You gain an emblem with "If an opponent would draw a card other than the first he or she would draw each turn, exile that card instead."
4
Flying
Initiate of the Secret Lore (Exile a noncreature nonland card from your graveyard: Jeskai Battlehawk gets +0/+1 until end of turn.)
Initiate of the Secret Lore (Exile a noncreature nonland card from your graveyard: Jeskai Battlehawk gets +0/+1 until end of turn.)
1/1
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
2018-01-10 22:38:47 by ChalkdustOnline