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CardName: Griff, the Holy Cost: {W}{W} Type: Planeswalker Pow/Tgh: /3 Rules Text: All damage to you is prevented. Flavour Text: Set/Rarity: Multiverse Design Challenge Uncommon

Griff, the Holy
{w}{w}
 
 U 
Planeswalker
All damage to you is prevented.
3
Created on 07 Jun 2012 by Vitenka

History: [-]

2012-06-07 20:40:49: Vitenka created the card Griff, the Holy

For Challenge # 042, howsabout planeswalkers with no loyalty abilities at all?

This is, effectively, a holy day variant. It sits around and prevents damage; but is really quite easy to remove.

I also wondered about having an ability - giving a nice tradeoff of risk versus immediate benefit. But seems too complex for anything less than rare.

I had a similar version Illusory Mansion. I wasn't sure how much loyalty it should have (all the lands are probably somewhat too strong for lands). It's interesting how much "creatures attack ~ if able" and "prevent all damage to you" are basically the same abilities on a planeswalker :)

Hey... now this I can get behind. One of the problems I've had with the planeswalker design is that they don't feel 'unique enough' on one or two loyalty abilities. But just game text? Broken enchantments that can be shut off by attacking them? That's really cool. I could see twenty planeswalkers like this running around in that world.

Heh. You could even recreate "Enchant World" by giving them all the same planeswalker type :)

­Multiverse of Bums!

Opponents won't actually be able to redirect noncombat damage to this, so it's that much better (than what? Healing Salve? What isn't?)

Well, it prevents all of the first damage you take (and the second, if the first is less than 3) So it's more like a Fog or a Holy Day that sticks around until you need it (and eats fireballs too) rather than you having to keep mana up for it.

I'm thinking you could adapt magic into quite a different flavour of game by having lots of planeswalkers - much more "I can see what you can do, and need to decide which consumable resource to use to progress" lots of rattlesnakes.

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How much damage does this card deal? Searing Wind
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