CardName: Headstrong Healer Cost: 3W Type: Creature - Faerie Mystic Pow/Tgh: 2/4 Rules Text: Flying When Headstrong Healer enters the battlefield, if you have the least amount of life among all players, return Headstrong Healer its owner's hand and gain 3 life. Flavour Text: Set/Rarity: Multiverse Design Challenge Common |
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For Challenge # 119. The problem with 'benevolent fairies' is that they feel like they could be any white flying creatures. So to make sure these guys weren't bird clerics in disguise, I tried to add a bit of fae. Specifically, I was thinking of the Blue Faerie in Pinocchio. Not the Disney version. The original book. She's benevolent and helps Pinocchio quite often, but she's capricious, too. Whenever Pinocchio comes to her with a problem, she tell him that she can't help him because she's currently dead(?!). Like a theoretically 'good mother', the Blue Fairy only helps Pinocchio after he does the right thing and tries to solve the problem by himself, but finds he's in way over his head.
Headstrong Healer isn't quite that, but she does blend benevolence with capriciousness. She doesn't listen and does what she thinks you need. Even if she's wrong, though, she's clearly helping.
That is amusing. Not sure if it's any good... doesn't help much if you're behind on life because the opponent is smacking you for 4 damage a turn... but it's amusing.
I originally had this at 4 life, but then realized it was probably too swingy. A little too close to Pulse of the Fields... I could imagine an environment where games lasted forever because people refused to cast their Healers as creatures. The unfortunate side-effect is this got nerfed. Ah well.