CardName: Imperial Charm Cost: 2/w2/w2/w Type: Instant Pow/Tgh: / Rules Text: Choose one--Exile target creature; until end of turn, your life total can't change; or put two 1/1 white Bird creature tokens with flying onto the battlefield. Flavour Text: Set/Rarity: Multiverse Design Challenge Rare |
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See Challenge # 106.
Heh! Nice take on the challenge, and yes, these effects certainly look white but do fit within colourless as well.
Unmake is not something that mono-White should get anymore. Although that sort of removal, is ironically, okay for colorless (e.g. Spine of Ish Sah), I'd reserve it for the
charm.
Well. MaRo doesn't think mono-white should get it. Others within design disagree, as evidenced by Trostani's Judgment, Angelic Edict, Excoriate etc.
Now I'm thinking, is there such a thing as "ok for colourless", or is any effect ok if it doesn't unbalance things by giving a colour access to something it shouldn't have?
There's a few effects which are specifically seen in colourless (any size creature, milling, mindslaver) even if they also have a colour affiliation, but most things can be colourless. Even things which are strongly associated with a colour, like unconditional direct damage or flier-hate.
There's not much that's not okay in colourless. I don't think you'll see "destroy target artifact or enchantment" on an artifact any time soon, even though there are plenty of "destroy target permanent", because there's still the feeling of the taboo of giving red or black enchantment destruction even though Spine of Ish Sah and friends already encompass that. But apart from that... bounce, discard, burn, lifegain all have lots of precedent.
Hm. Maybe counterspells. That's a big "some colours don't get". It would be balanced if it cost sufficiently much, but it might still look wrong.
there are several colorless spells that have limited spell-countering. which leads to this card Ignorance Charm