CardName: It Gets Everywhere
Cost: 1W
Type: Sorcery
Pow/Tgh: /
Rules Text: Put two sand counters on each artifact your opponents
control. (Permanents with sand counters on them can't
attack, and you can't use activated abilities on them. You
may pay {1} at any time to remove a sand counter.)
Flavour Text:
Set/Rarity: Multiverse Design Challenge Common
It Gets Everywhere
C
Sorcery
Put two sand counters on each artifact your opponents control. (Permanents with sand counters on them can't attack, and you can't use activated abilities on them. You may pay at any time to remove a sand counter.)
For Challenge # 153. I like the idea of sand counters, and figured I try a hack at it. But they need to be handled with jurisprudence, otherwise the game grinds to a halt. Maybe this shouldn't be common, but I figured some light board sweeping effect against artifacts isn't so bad in common if it's reverseable.
For Challenge # 153. I like the idea of sand counters, and figured I try a hack at it. But they need to be handled with jurisprudence, otherwise the game grinds to a halt. Maybe this shouldn't be common, but I figured some light board sweeping effect against artifacts isn't so bad in common if it's reverseable.