Multiverse Design Challenge
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Showing 50 of 567 Multicolour cards
Go to section: Colourless (140) White (394) Blue (434) Black (313) Red (467) Green (349) Multicolour (567) Hybrid (141) Split (38) Artifact (240) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M

Hold your breath and time it. Do all of the following that you pass.
• 0 or more seconds — Lose 3 life.
• 30 or more seconds — Surveil 3.
• 60 or more seconds — Put up to 3 cards in your graveyard to your hand.
• 90 or more seconds — Draw 3 cards.
• 0 or more seconds — Lose 3 life.
• 30 or more seconds — Surveil 3.
• 60 or more seconds — Put up to 3 cards in your graveyard to your hand.
• 90 or more seconds — Draw 3 cards.
Search the battlefield and stack, and any number of hands, libraries and graveyards for any number of nonland cards, spells and permanents with the same name and exile them.
Flash, flying, haste
When Fairie Pranktitioner enters the battlefield, all Fish you control gain flying until end of turn.
: Put a 1/1 blue and black Fish into play, blocking target attacking creature.
When Fairie Pranktitioner enters the battlefield, all Fish you control gain flying until end of turn.

2/2
Choose One--Each player puts the top seven cards of their library into their graveyard; Or, creatures get -5/-0 until end of turn; Or, choose a card you own from outside the game with a converted mana cost of two, and put it in your hand. Exile Forbidden Charm.






3/4
At the beginning of your upkeep, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on target Zombie creature.
Whenever Grimgrin Risen attacks, defending player sacrifices a creature and you put a 2/2 black Zombie creature token onto the battlefield.
Whenever Grimgrin Risen attacks, defending player sacrifices a creature and you put a 2/2 black Zombie creature token onto the battlefield.
4/4
Target creature's final power is 0 until end of turn. (Its power can't be modified by other effects or counters.)
Transmute

Cycling
Transmute



Cycling

All creatures are Legendary.
Whenever a creature dies, its controller loses 1 life.
Whenever a creature dies, its controller loses 1 life.
3/3
Choose two target creatures controlled by the same player. They sacrifice one of them. You gain control of the other.
Flying
When Kami of Devastation dies, choose a creature type. Return all creatures of that type to their owners' hands. Then destroy all other creatures.
When Kami of Devastation dies, choose a creature type. Return all creatures of that type to their owners' hands. Then destroy all other creatures.
3/3

2/2
Return target creature to it's owner's hand.
At the beginning of your next turn, place Late on the stack, then transform it.
At the beginning of your next turn, place Late on the stack, then transform it.
Destroy target nonblack creature.
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps two lands he or she controls.
: Add
to your mana pool.
At the beginning of each player's upkeep, that player untaps two lands he or she controls.


5/4

Target opponent discards three cards from their hand. You may play any number of them without paying their mana cost.
Reveal the top five cards of your deck. Any opponent may choose to discard cards; exiling one revealed card of their choice per card they discard in this way. Then take the rest into your hand.

TRACK 1: 
: Draw a card. |
| 
: Draw two cards.
----
TRACK 2:
: Target opponent discards a card. Activate this ability only when you could cast a sorcery. |
| 
: Target opponent discards a card and loses 2 life.






----
TRACK 2:






Choose one--Target player grinds 3; target creature has depowered until end of turn; or transmute a card in your hand.
When Sivitri Scarzam, Beguiler of Dragons enters the battlefield, put a legendary 4/4 black and blue dragon creature token with swampwalk named "Scarzam's Dragon" onto the battlefield under an opponent's control.
When Sivitri Scarzam enters the battlefield, gain control of target dragon. When Sivitri Scarzam leaves the battlefield, sacrifice that dragon.
When Sivitri Scarzam enters the battlefield, gain control of target dragon. When Sivitri Scarzam leaves the battlefield, sacrifice that dragon.
Illus. NéNé Thomas
6/4

Counter target spell unless it's controller chooses to give all creatures they control -2/-2 until end of turn.
Rolling Spoil + Daze
Intimidate
Squelching Horror can't attack unless defending player controls an Island.
Squelching Horror can't attack unless defending player controls an Island.
6/4
Bend- 

(When this creature attacks you may pay its bend cost. If you do the defending player chooses one: you draw a card or the defending player loses 2 life).



3/4



1/3
Put a token onto the battlefield that's a copy of target artifact another player controls.
Mr Ed employs a cadre of skilled patent lawyers.
Draw 7 cards. At end of turn, discard 7 cards.
Some dreams are so sweet, that the moment of awakening actually causes despair.
At the beginning of your upkeep, choose one that hasn't been chosen —
• Gain control of target creature until World Ransom leaves the battlefield.
• Gain control of target land until World Ransom leaves the battlefield.
• Gain control of target noncreature nonland permanent until World Ransom leaves the battlefield.
• Sacrifice World Ransom.
• Gain control of target creature until World Ransom leaves the battlefield.
• Gain control of target land until World Ransom leaves the battlefield.
• Gain control of target noncreature nonland permanent until World Ransom leaves the battlefield.
• Sacrifice World Ransom.
As an additional cost to cast Act of Treason #2, sacrifice a planeswalker.
Exile the top seven cards of target opponent's library. Until end of turn, you may play cards exiled this way.
Exile the top seven cards of target opponent's library. Until end of turn, you may play cards exiled this way.
Enchant creature
Enchanted creature has first strike.
Whenever enchanted creature deals combat damage to a creature, Blood-Cloak Ensiform deals one damage to that creature. Put a +1/+1 counter on the enchanted creature.
Enchanted creature has first strike.
Whenever enchanted creature deals combat damage to a creature, Blood-Cloak Ensiform deals one damage to that creature. Put a +1/+1 counter on the enchanted creature.
Add three mana in any combination of colors to your mana pool. It has "when you spend this mana, each opponent loses 1 life and you gain 1 life."
Flying, Lifelink
Other Vampire creatures you control get +1/+1 and have lifelink.


: Bloodlord Olivia deals 2 damage to target Human creature. That creature's controller loses 1 life.
Other Vampire creatures you control get +1/+1 and have lifelink.



3/2
As an additonal cost to cast Coffin Embers exile a creature card in your graveyard.
Coffin Embers deals X damage to target creature.
Graveburn – X is +1 for each creature card in your graveyard.
Coffin Embers deals X damage to target creature.
Graveburn – X is +1 for each creature card in your graveyard.
Masochism 1 (Whenever you lose life except to combat damage, Crim gets +1/+1 until end of turn.)
: Put an artifact token called Grinder onto the battlefield with "
: Lose 1 life".


2/2
Flying
When Cryptkeeper's Phoenix enters the battlefield, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
When Cryptkeeper's Phoenix dies, return it to its owner's hand.
When Cryptkeeper's Phoenix enters the battlefield, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
When Cryptkeeper's Phoenix dies, return it to its owner's hand.
3/3
At the beginning of your upkeep, put a +1/+1 on a creature you control.
+1/+1 counters are +1/-1 counters.
+1/+1 counters are +1/-1 counters.
Exile your hand, library and Devil's Do.
As long as Devil's Do is exiled in this manner, you can't draw cards.
At the beginning of your upkeep, as long as Devil's Do is exiled in this manner, put a 4/4 black and red Devil creature token on the battlefield.
As long as Devil's Do is exiled in this manner, you can't draw cards.
At the beginning of your upkeep, as long as Devil's Do is exiled in this manner, put a 4/4 black and red Devil creature token on the battlefield.
Target player draws a card for each creature they control, then loses that much life.
Concecrate

(You may cast this spell for it's concecrate cost. If you do, change its text by replacing all instances of 'loses' with 'gains'. It becomes a green and white spell.)
Concecrate



Haste
When Draining Leech enters the battlefield, target creature gets -X/-X until end of turn, and Draining Leech gets +X/+X until end of turn, where X is that creature's power.
When Draining Leech enters the battlefield, target creature gets -X/-X until end of turn, and Draining Leech gets +X/+X until end of turn, where X is that creature's power.
2/2



3/3
First Strike


: Emberlisk gets +X/+0 until end of turn.
Graveburn – X is +1 for each creature card in your graveyard.



Graveburn – X is +1 for each creature card in your graveyard.
2/2
At the beginning of your upkeep, target opponent loses 1 life for each card in their hand.
Sacrifice a Legendary Creature: Regenerate Gerrard il-Capashen.
Sacrifice a Legendary Creature: Regenerate Gerrard il-Capashen.
"That blind seer was a fool to warn me away from such treasures. Set sail for Phyrexia!"
4/3
Choose one--Put a +1/+1 counter on target creature for each card fewer than seven in your hand; Havoc Charm deals 1 damage to target player for each life that player lost this turn; or destroy target creature or land.
0: Hellbent deals 1 damage to target creature. It's controller loses 1 life.
-2: Target player sacrifices a land, discards two cards and loses 2 life.
-7: You get an emblem with "As long as you have no cards in hand, if a source you control would cause a player to lose life, that player loses twice that much life instead.
-2: Target player sacrifices a land, discards two cards and loses 2 life.
-7: You get an emblem with "As long as you have no cards in hand, if a source you control would cause a player to lose life, that player loses twice that much life instead.
10
As an additional cost to cast Hemo Rage, pay 1 or more life.
Deal that much damage to target creature. Draw a card.
Deal that much damage to target creature. Draw a card.
Choose one —
• Each opponent loses 4 life.
• Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
• Search your library for a card and put that card into your hand. Then shuffle your library.
• Each opponent loses 4 life.
• Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
• Search your library for a card and put that card into your hand. Then shuffle your library.

Flying
When Liliana's Phoenix enters the battlefield, put a 1/1 black zombie creature token onto the battlefield.
Whenever an opponent discards a card, you may return Liliana's Phoenix from your graveyard to your hand.
When Liliana's Phoenix enters the battlefield, put a 1/1 black zombie creature token onto the battlefield.
Whenever an opponent discards a card, you may return Liliana's Phoenix from your graveyard to your hand.
2/2
Go to section: Colourless (140) White (394) Blue (434) Black (313) Red (467) Green (349) Multicolour (567) Hybrid (141) Split (38) Artifact (240) Land (182) Scheme (17) Plane (11)
Show rarities: N C U R M
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
2013-08-15 06:23:33 by amuseum