CardName: Hemo Rage Cost: BR Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Hemo Rage, pay 1 or more life. Deal that much damage to target creature. Draw a card. Flavour Text: Set/Rarity: Multiverse Design Challenge Common |
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For Challenge # 113. I'm hitting this challenge sideways. Challenge 113 mentions that the cost needs to be increased, but it never mentions that the cost must be mana. Instead, I'm making the card more powerful by paying more life. Funny side note: Winds of Change technically fulfills this challenge, since increasing the cost (discarding cards) makes the card more powerful (draw more cards).
Anyhow, I kept screwing up 113, so I needed to take one more swipe at it. I think one of the reasons why I was messing up at it is because it was kind of asking for something irrational. A lot of my designs ultimately could have been expressed with an
. Even this one... I just kind of got lucky in the fact that I wanted players to always pay at least one life. But I could have used X+1 (even if it is confusing.)
Granted there are other answers to this challenge. Kicker works. Fuse works. Flashback works, if the card is more powerful when you flash it back. Increase by an always static amount seems to do the job well. I tried playing in this ground, but bumped into this somehow.