Multiverse Design Challenge

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 C 
 
Inspired by jmgariepy's Mashup:The gathering set,
I will post a list of 10 randomly generated cards.
Those who want to participate can create up to 5 cards (by combining two cards from the pool – each card can only be used once)
 C 
 
Create a cycle of 2/2 creatures with maximum converted mana cost of {3}(ie {1}{w}, {2}{u}, {1}{b}{b} etc – though each card must have the same converted mana cost) each with a non keyword ability that links them in an obvious way.
You can create them at any rarity but your entire cycle must be of the same rarity.
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Design three creatures, each of which is an iconic creature type for one colour but is not that colour itself.
 M 
 
Design a rarity cycle starting with a Mythic Rare Planeswalker, and two spells with that Planeswalker's name in it. See the comments section for more details.
 R 
 
Design two uncommon, rare, or legendary cards with 0 to 5 words of rules text.
 R 
 
Take one (or more) of the 20 uncommon Legendary Creatures from the Legends block (see list in comments) and redesign it from a modern design view as a Rare.
Oracle Casting Cost and Creature Typeline CANNOT change, the name can be modified but must still be recognizable, and the redesigned card should be in keeping with the original printed flavour text/art. Otherwise, go wild.
 R 
 
Design a one-drop Commander. That is, a Legendary Creature that can be cast on turn 1 in Commander/EDH if it's your Commander/General.
 R 
 
Take an existing creature type that has 6+ creatures of that type but no non-Legendary "Lord" specific to it. For that creature type create a "Lord" of that type and a Tribal Spell (Enchantment, Instant or Sorcery).
 U 
 
Design two creatures whose abilities hose each other or seem like opposites, and yet at the same time would work well together in a deck.
 U 
 
Top down art design. See comments.
 B 
 
Design one or more lands each affiliated with a type of creature.
 C 
 
Top down mechanics design. See comments.
 C 
 
13 – lucky for some, unlucky for others.
Design one or more cards that evoke luck (good and/or bad)
 C 
 
Choose a movie, TV series or video game. Design two instant or sorcery cards to represent actions taken by the characters or events from the story. One should be cheap (<=3 mana), one should be expensive (>=4 mana).
 U 
 
Top down flavor text design. See comments for more details.
 C 
 
Design a 1-cost planeswalker; that is, a planeswalker with a converted mana cost of 1.
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Design three one-mana noncreature spells of different colours, with iconic effects for those colours, each of which could have appeared in a particular block from Magic's past but didn't.
 B 
 
Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
 C 
 
Creatures in magic have two numerical scores, Power and Toughness, or three if you count converted mana cost. If there were a third number on creature cards, what would it represent? Design two creatures of different rarities depicting your vision of what this third number might be.
 C 
 
Design are finishing off a small set, and they want a 2-droppable piece of equipment. (That is, casting and equip costs add up to 2.)

What can it be?
 C 
Creature – Not a Beast
Create a new creature type for Magic the Gathering. You may either use a creature that Magic has yet to employ, one they've shuffled into another creature type, or one you created from scratch, but has a flavorful element that ties them together. Create three creatures with this type.
 U 
 
Click Gatherer's Random Card link to find a card not in a tight cycle. (You can find up to three such and choose one of them.) Design four other cards expanding that card into a tight cycle.
 C 
 
Design two Magic Cards based on the cards from other games. See the comments.
 C 
 
Create a card whose name is the same as an existing printed Magic card, but punctuated or divided differently. Make the card's function as different as possible to the printed card.
 R 
 
Design an Archenemy scheme.
 U 
Challenge
Design a creature and a non-creature whose mana costs include at least two hybrid mana that don't share a color in common.
 C 
Challenge
Design three cards in a vertical cycle based on rarity. Those cards must be mono-colored, and cannot share a color.
 B 
Challenge
Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane.
 C 
 
Design up to three Transform cards that start as one type of permanent and transform into a totally different type of permanent (they don't all have to be the same start/transformed type)
 C 
Challenge
The current (real) Magic card types are instant, sorcery, creature, land, enchantment, artifact, and planeswalker. Wizards likes to include Tribal, but let's face it, it's not really a type like the others. Design a new card type.
 B 
Challenge
Design a card/cards themed around a frog or other semi-aquatic creature.
 C 
Challenge
Design a card riffing off of the previous Challenge # 033 card's design. You may only submit one card at a time, but, may make multiple submissions, assuming they are spaced between other people's submissions.
 C 
 
Design cards (preferably a cycle) using someone else's card type from Challenge # 031 and/or someone else's mechanic from Challenge # 029. Give credit where it is due.
1/1
 R 
Challenge
Wizards has decided to 'return' a few of the old creature types that players regularly say should come back. Choose one of the following creature types – Shark, Dinosaur, Mummy, Lycanthrope – design one (or more)Signature creatures for one of the returning types that Showcases why it was chosen to return.
Challenge
Design a Plane card.
 U 
Challenge
Create an uncommon planeswalker (or even a common one).
Challenge
Design a card with a converted mana cost of 7 or greater for Spike. For a bit of extra challenge, use the Gatherer's random card function to determine the card type.
Challenge
Design a card for Timmy with a converted mana cost of 1 or less. Do Not add hidden costs into the card.
 
Design a horizontal or vertical cycle showcasing a mechanic; see comments for details.
 U 
Challenge
Design a card that represents a non-human child and one card to represent that child's actions or outlooks.
 R 
Challenge
You've been assigned to help design the upcoming expansion for 2016 called "Return of the Weatherlight". Create a Legendary Creature and a Legendary Artifact. See notes for details.
Challenge
Design a card based upon the name [in brackets] from the last commenter in this thread. When you are done, link to your card in a new comment to this thread and add a new word for the next designer [in brackets].
 T 
Challenge
Create a card that cares about tokens and a token to go with that card.
Challenge
Design a creature with power and toughness precisely 4 less than its converted mana cost, and/or a creature with P/T precisely 2 more than its converted mana cost.
Challenge
Design an apparently innocuous card that has the potential to be format warping or broken.
 M 
Challenge
Its time to revisit the first challenge and a popular feature here – the mashup.
See the Messages for the list of cards.
Rules are simple mash up 2 cards until all 10 are used, a card can only be used once.
Challenge
Create a hybrid card that cares about the number of cards in your exile zone.
Challenge
Design five cards, one of each color, with each card having a mechanical synergy with the next in WUBRG order. (bit more detail in comments)
 R 
Challenge
Use Alex' random card generator and pick one of the three results to "clean up" into a Magic card that 'could' see print in a non-Un set. (see comments for the link)
Colour indicator MULTI Challenge
Make a card with "You lose the game" in it's rules text.

Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)

Show rarities: N C U R M B T