CardName: Challenge # 042
Rules Text: Create an uncommon planeswalker *(or even a common one)*.
Set/Rarity: Multiverse Design Challenge Uncommon
Planeswalkers are always mythic rare. Mark Rosewater says an uncommon planeswalker will never happen. But it'd be interesting to imagine what it'd be like if it did.
Feel free to either state your imagined explanation for the flavour or structure of the set that allows them to break the current restriction to mythic rare; but equally, don't feel that you have to.
Feeling suitable for uncommon (or common) will obviously be the most important criterion here. What that looks like on a planeswalker is up to you.
Eeeenteresting. I'd say that the inherent flexibility of a planeswalker is going to make it very hard to justify one at common - but then, there's the charms.
Made Trainer of Ascendants, Ascended Pyromage, Enlightened Mulchtiller, Planeswalking Conscriptor, and Transcendant Sangromancer.
Made Planestrider Evangel. More later.
Made Chandra's Simulacrum, Gideon's Simulacrum, and, to spice things up, added Mairsil, the Devious.
Added Emeralda, I wondered to myself - why should planeswalkers get + abilities at all?
I did something like this with loyalty lands in Gentlemen Magicians: http://multiverse.heroku.com/cardsets/5
But those were still rather flawed. Thinking about what happened, what I think a common or uncommon planeswalker needs is:
Splinter of Jace
(And with apologies for accidently stealing the "young" naming sequence from the one-cost rare planeswalkers like Young Ajani)
Thought about what made Chandra's Simulacrum work and didn't work for me. Came back to the drawing board and made Jace's Simulacrum. I think this does a better job feeling like a real planeswalker, but still keeps it common.
Griff, the Holy
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