CardName: Challenge # 020 Cost: Type: Pow/Tgh: / Rules Text: Design are finishing off a small set, and they want a 2-droppable piece of equipment. (That is, casting and equip costs add up to 2.) What can it be? Flavour Text: Set/Rarity: Multiverse Design Challenge Common |
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So here we are - a VERY minimal constraint. CC2, equip 0, CC1 equip 1, or CC0 equip 2.
Let me tell you, more of these are very much needed in Magic. I've been putting together an Isamaru, Hound of Konda Commander deck. My intent is to penalize players for starting their commander games way too slow. It has an extra bonus because there are no 1cc cards in the deck... I always want Isamaru.
My game plan has been to play the hound on round one, then equip him or enchant him round 2 and swing. You know, with something like Bonesplitter or Skullclamp. Then I went to look at White 2CC auras and 2-cost-equip... and, there's not much of interest out there (not including Crusade variants. That isn't the point). Heaven help me, I've been thinking of running Brilliant Halo.
So, yeah. I'm just saying that if it looks good equipped to a hound on round 2, I'm giving you extra kudos.
And thank you, for very nicely illustrating why they're never going to put anything too good in that slot. (Except skullclamp, which they apologised for and banned.)
(Goodness me, clamping your general repeatedly. Eeeeevil.)
Created Grappling Rope as a baseline simple attempt (for a common). I'll have a go at a rare later :)
Inscribed Mail
Murderball
Created a rare: Bloodswing Warhammer.
(((Shadow Mantle)))
Two Blaves. Not to be confused with True Love.
I made Isolation Plate.
Heavy Armor Rod of Recharging
Grave Bell, inspired by turn-of-the-century devices meant to protect against people being buried alive. Naturally, going through such an experience would make someone a little crazy, hence the madness flavor in the equip cost.