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CardName: Challenge # 011 Cost: Type: Pow/Tgh: / Rules Text: Design one or more lands each affiliated with a type of creature. Flavour Text: Set/Rarity: Multiverse Design Challenge Basic

Challenge # 011
 
 B 
 
Design one or more lands each affiliated with a type of creature.
Updated on 10 Jan 2018 by Camruth

History: [-]

2011-08-31 20:00:47: Jack V created the card Challenge # 011

Design notes:
* Current examples: some man-lands, "comes into play tapped unless you reveal" lands, swarmyard.
* If you want to do tribal, avoid the creature types with lots of "the number of X you control" lands, else it's too powerful (cf. affinity).
* Feel free to choose "morph" or "shapeshifter" as the theme even if it's not a creature type, and otherwise stick to the spirit of the challenge

This is unexpectedly hard, since I can't think of anything that hasn't been done before.

I think we can swing this, though. It's just asking for lands that work for a specific deck type. Imagining what you'd like a land to do when you have a lot of Elves, say, should be simple enough.

How about this cycle from my Deliverance set:
Madir Crypt, Mine Lair, Pridelands Camp, Sacred Grotto & Treetop Watchpost.
I know they are for very popular tribes but I figured that, since they are already designed why not post them.

My entry is Forest Seedling, an extension of the Dryad Arbor idea beyond the original land/vanilla creature implementation. I think/hope it is balanced. It certainly addresses a creature type that hasn't seen much attention recently.

2011-09-01 10:03:07: Camruth edited Challenge # 011

Some further historical examples: Elephant Graveyard (which is what the Time Spiral Swarmyard is a reference to), and the eight-card Onslaught tribal land cycle: Daru Encampment, Unholy Grotto, Starlit Sanctum, Wirewood Lodge, Goblin Burrows, Contested Cliffs, Riptide Laboratory, Seaside Haven.

Note that the "ETBT unless you reveal" cycle that Jack alludes to was simple in Lorwyn for the two-colour tribes (Auntie's Hovel etc), but more complex in Morningtide with the one-, three- and five-colour tribes (Rustic Clachan, Murmuring Bosk, Primal Beyond).

How about Elfhaime as a not-completely-affiliated-but-kinda-obviously-connected land. (It's also a snakehome, a myrhome, a birdhome...)

Well, I'm trying Ancient Hieroglyphs. Not really sure about it, though.

­Creeper Host, Hurloon Depths, Cephalid Grove, Duegar Warpath and Altar of The Harsh One. I went for a group of 5 power-lands that felt like sorceries/enchantments, then, next turn, sacrificed themselves into a basic land. To maximize the power of the first ability, I had those lands come into play tapped... though, this may have been a mistake. Lands into play untapped may play more friendly, even if I would have to calm the original abilities down a step.

OK, rather than a link to existing cards, I have designed a new card for this challenge. It is (((Deeproot))) - (((Deeproot Awakened)))

I spent a while trying to come up with a new mechanic for this challenge, but it's quite hard. In the end I compromised and designed Resonant Canyon, which uses a mechanic I designed some time ago, but that's not been printed by Wizards yet.

I've made a cycle of landlords for my set. Might as well put them out there: Torchwood Three, Stonehenge, Crucible, Lux Library, and Ice Tomb of Telos.

Heh, ages ago I made Jasconius Smolt, both to fulfill the desire for another land creature, and also to play off an old joke that Tsunami could destroy Island Fish Jasconius because it had "Island" in the name.

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