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Recent updates to Tesla Project: (Generated at 2025-05-10 01:16:42)
It would be better if the mana was generated right away but didn't empty until end of turn.
Scry 1?
Fair to all suggestions. Actually getting this to untap though actually seems decently difficult outside of canisters. Life gain could work, but has a very narrow margin where 1 is a bit low and higher than that can be problematic
Containment Priest
Flash usually appears on the 3cmc hate cards like Aven Mindcensor or Hushwing Gryff, might be pushing it even further here I think?
A bit of tracking on this.
How about a simpler trigger ability, like a life gain?
It's still pretty nice, and that level of ramp seems kind of ridiculous
Could this be worded to always be your first main phase? My thought was if this is tapped when I start my turn and I have a canister I can get 3 mana this turn all in the first main phase and then 3 mana next turn all in the first main phase. As it is now if I use a canister to get 3 mana, the bonus mana is in my second main phase and then I am back to 2 mana for the next turn.
Taking another suggestion and playing with the trigger
Fixed to "another" and pushed the effect
Both of those are one mana Instants with black drawbacks. Not an exact comparison.
Shouldn't "to that player" be "its controller."?
It's okay. It's just kinda a bunch of red text, but it doesn't make sense as a flavorful whole.
If we want to be able to give your opponent multiple it could specifically say "creature or canister" or it could say something like "permanent that you both own and control" (assuming there is no ability to give your opponent tokens in this set) I am wondering if it should be 2 damage just to feel more significant. I hope this doesn't get passed once and then just sit there because it isn't worth passing back to the deck that likes sacrificing things.
so much shuffling
I agree
I didn't even think of that. I was just iterating on Terraform Machine.
This is so cool!
Flash might be fun
precedence Demonic Consultation Spoils of the Vault
Revealing the top 5 will usually hit and is a lot faster. With that we loose the deck thinning but could find nonbasic lands which is probably more fun. You can probably put the rest on the bottom in the order of your choice without the player feeling like that choice matters because it is only 5 cards at a time.
CasualR, is this better?
Human -> Ape
This should at least say "other perminent" so that your opponent can't sacrifice it as soon as they get it. It still seems bad that you can't give your opponent 2 of them but maybe that makes it more interesting. Precedence Jinxed Idol
The easiest fix is to make it cost 5. Though honestly I'm not sure what makes unique vs Mina and Denn, Wildborn
Actually the 1 toughness being weak vs tokens is exactly the idea as if means it rewards itself as long as you get it down before enemy tokens get created.
The backside isn't really a red effect. I would make it steal more, not do counters, and only until end of turn.
The front side is pretty awkward with the rest of it.
2/2 or 3/1?
The 3/1 body is super vulnerable to preexisting tokens, so that's a bit of a fail.
Flash? First strike?
As a concept though, I do like it since this is the first time in a while where white isn't actually the token color
The minimum case is a four mana 4/4 in any color. That's already a strong start.
Considering Mina and Denn, Wildborn really weren't that far off, this worries me.
It could be, but I think it makes the build around a little more unstable. I think this text alone is better on an Enchantment than with other text on a more vulnerable body.
If this were on a creature, I am not sure if the mana cost would be necessary. I'd rather the enchantment, but the effect is pretty flexible.
I was considering exile as well since I wasn't sure how breakable it would be. I'm pretty sure this would be vintage restricted, but I'm not particularly concerned with that tbh.
I think it's worth trying before knocking, but I'm not 100% on whether or not this is the set for this.