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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Recent updates to Tesla Project: (Generated at 2025-05-09 14:48:56)
Just change it to when they become tapped. It's barely different, but simple and it works.
I hope we have room for a big thing that gives you a benefit if you used a canister the turn you cast it.
It is a little strange that I am probably going to sac a couple canisters to get this and then the most noticeable thing about it is that it can do what those canisters do, except not in a way that get me more big things.
I hope a variant of this makes it back in the file, even if it is specifically canisters. Maybe with a mana sink to make +1/+1 counters or something.
I don't like that at first glance it looks like Reality Smasher where it punishes you when you remove it, but if you successfully remove it you don't have to worry about its own effect.
Also that law is going to be long when properly written out.
Is this ability so much weaker than Willbreaker that it needs to be a 3/5?
"During your next turn"?
Reprint at uncommon
Gonna add the Meandering River cycle to uncommon.
uncommon to rare
uncommon to rare
uncommon to rare
uncommon to rare
removing from skeleton
uncommon to rare
Ok I'll try it for the next playtest.
Hmm. It's Crumbling Vestige in reverse. I guess it is somewhat similar to the recent rare design "ETBT unless something" - in this case, the "something" being "unless you don't need the coloured mana this turn". It... yeah, it probably is pretty good. Rare might be sensible.
new white revolt rare. Using Emeria Shepard as a baseline.
added to skeleton
1W -> 1U
removing from skeleton
going to see about moving the "flying matter" rare to blue to make room for more Revolt rares.