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Mechanics | Other non-themed cardsets | Skeleton |
Recent updates to Cards With No Home: (Generated at 2025-05-04 09:20:14)
Woohoo, I FINALLY broke Sorrow's Path!
With 3 creatures out, I play this targeting Sorrow's Path, then tap it. Do you want this card to work so that only one of the damage recipients gets their shot prevented and turned into 4 damage somewhere else, or (as this card actually works with the current wording) prevent the whole shebang and fry the opponent for 16?
I was thinking of RW abilities for Challenge # 081 and I realised this didn't fit on a charm, but seemed like a good idea for a RW ability; white providing the "instead", red providing the "twice as much damage", and both providing the "to target creature or player".
I'm if existing spells redirect any amount of damage from a creature, but only some from a spell, in which case this might be simpler if it was "the next time target creature would deal damage, it deals... instead"
Inspired by Challenge # 081
It's maybe more like a spellbomb than a charm, but it's charm-like. I considered an alternative templating that had three separate abilities, but it didn't look as good as I'd hoped.
Yes, that's what I meant. I hoped it would be a bit clearer.
Hm. Maybe it should be "modal spells or abilities"??
I assume what you mean, Jack, is that "You could always pay a minor cost with entwine, so it just makes those cards feel
cheaper... that doesn't break them." That's fair enough. Though it does good things with Betrayal of Flesh.
By the way, I think Merciless Eviction has one over on Austere Command. I'd say the same for Brutalizer Exarch, but, unfortunately, it doesn't work with the stone...
Oops, thank you.
complete the conversion to artifact
FWIW, I think the most expensive modal spell that doesn't have entwine is Austere Command, so it seems there's nothing very splashy to do with this, although maybe you could chain several cheaper charms that draw cards.
Changed to artifact. Wording was "Whenever you cast a modal spell, you may choose an additional mode."
@Vitenka: Yeah, I'd prefer to avoid it if I can, but the wording has to (a.) choose three modes for Austere Command and (b.) make it clear it only applies to "choose one" spells and similar, not other choices.
@Alex: Yeah, I thought artifact was a bit of a cop out if I didn't even try to decide what colour was right first, but if it's not obvious to other people either, I think making it an artifact so it can go in different decks is right.
Heeee.
I could see this in blue, red or white. I... guess this is probably about the right cost, because although it makes the rest of your deck awesome, that deck has to be chosen from a pretty specific subset of cards.
Alternatively, artifact is a popular choice for the universaliser on five-colour mechanics, because then people can choose whatever colours they like.
Kinda a shame it refers to "Modal spell" How about "Whenever you would choose one option on a spell or ability, instead choose two."?
Inspired by Challenge # 081. Every mechanic has a "make this awesome all the time" enchantment. But have we had one for entwine?
I've no idea what it should cost, or even what colour it should be. Suggestions?
See Argun for why this card got kicked out of New Mirrodin.
"Whenever a creature deals damage to ~, you may search your library for an Aura card that could enchant that creature with converted mana cost X, where X is the amount of damage dealt to ~. Put it onto the battlefield attached to that creature, then shuffle your library." That's not so bad. I got the wording off of Sovereigns of Lost Alara.
I think this still lets you attach "Enchant land" and "Enchant artifact" to it, too. And 'then shuffle' still isn't part of search. And yeah, this is gonna end up flyspeck 2, no matter what you try I fear.
Mayyybe something like the very non-canon wording:
You may search-reveal-shuffle your library for an aura whenever ~ is damaged by a creature. If the aura may legally enchant ~ and has CMC equal to the damage dealt put it into play attached to ~, otherwise discard it.
Also: "Witches" used to be a creature type. So go for it. (Original Cuombajj Witches print)
and now I'm already imagining the FAQ for that wording. "But I've got stuff in play that makes everything an artifact! And another thing giving artifacts shroud! But it's coming into play, so it doesn't target, so that's ok now, right? And I gave it protection from black, but the aura isn't black, so is it the effect or the aura that matters?"
Hm. This seemed an obvious idea, but the templating doesn't really fit. Is there any way of avoiding X, avoiding saying "the damage" and "that creature" multiple times, and allowing searching only for auras which can enchant the creature?
(I've also made "witch" a creature type, which is non-politically-correct, but more flavourful than leaving them all as wizards or shamans.)
And he's got zero loyalty, so he dies immediately.
Good. Planeswalkers should die as often as possible.
Heh. That is cute. As it was, it occurred to me that my (and your) card is frustating for an opponent when they witness Liliana Vess ultimate, go to the graveyard from having no loyalty, and come right back into play with all the other creatures (and artifacts, and enchantments). But I figured at that point, we're just winning more.
Heeee. I like it. I played with this effect in Sienira's Facets with History Sculptor. It does play well when you've got Raise Dead, Zombify, Argivian Restoration etc floating around.
One of the best combos with this? Crucible of Worlds.
The only one I can find is Clonewalker. Which is almost the same except that one's better at copying opponents' planeswalkers and this one's better at copying yours.