Cards With No Home: Recent Activity
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Mechanics | Other non-themed cardsets | Skeleton |
Recent updates to Cards With No Home: (Generated at 2025-05-04 05:21:21)
Ah, you know, Alex, you're right. I thought that was 'remove from the game', not 'remove from combat'. Something's wrong with my glasses. B-(
I think the assumption is that if you block it, it's ability won't save it and it's probably going to die. But given it's a 1/3 that doesn't seem likely to matter.
What do you mean, "doesn't return when blocked"? It doesn't leave the battlefield. It just leaves combat. It's like auto-regeneration. It's still ready to block next combat, or to draw cards in their second main.
So it's clearly a blocker. It's an interesting tension. You want to block (because it's a perfect blocker) and you want to not (because that way you draw cards in their main2).
But given I'd happily run this as a "Cannot attack, cannot block" creature, just for the card draw...
While I agree this card is probably too good, I think you missed something Alex. The card doesn't return when blocked.
Hm. An annoying little Dream Fighter that has hexproof too. That's like a Fog Bank with hexproof (i.e. really annoying). And it has two gravy abilities too? Drawing you tons of cards isn't very common... and with all that going on here, the card is so stupendously good that I can't imagine why you'd want to cycle it.
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from activation cost