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Recent updates to Cards With No Home: (Generated at 2024-04-20 01:05:04)
Inflate instant sorcery spell
I count four that negatively target and two that positively target, but I just gave it a quick glance and might have missed some.
There was only one back when we got Camel though.
All Deserts though get punished by Desertwalk.
The only movie with Freddy that I've actually seen is Freddy vs. Jason, but if discard is flavored as damage to the mind, I suppose this works?
Isn't there like 1 desert that can negatively target a creature? And 1 that can positively target one?
That's not positive synergy. On the contrary, because this is detrimental to playing Deserts, you want to play less Deserts with this around.
Not everything that's not a drawback is automatically positive synergy.
Shefet Monitor is an example of positive synergy since it becomes better with Deserts around and Deserts become better with it around.
The positive synergy is that it can't be targeted by opponents' deserts and can use them to be unblockable
thought this looks familiar. Public Toilet
If no ruling currently exists, I'm going to say that yes, if this creature has vigilance that it can block itself (well, it plus another creature that has flying or reach).
If it gains vigilance, can it block itself?
I always wanted Rainbow Vale to just have "The player whose turn it is controls ~." Combine it with an anti-sacrifice clause into a keyword mechanic if you want to re-use it like that black creature.
See Our Utopia.
For the record:
The rules currently not allow playing your commander from the command zone if they are a land. The rules currently only allow nonland commanders to be cast.
So all questions regarding commander tax for a land commander immediately become irrelevant.
Yeah. Really I'm not sold on it being a land, especially not being played as a land for free. Really I just put that there since I didn't want to make room for a basic mana ability.
But idk, it's also natural for it to be a land itself since it's so leafy and druidy. I also like how it's ability let's itself tap for mana the turn it enters, just like a normal land.
But how does the command tax work with this? Like you'd never need to pay the tax right since it's a land yeah? God. That'd require a whole other textbox to specify that you can play this as a land but only by paying the tax...
It is a land with a mana cost. Because it is a land, you cannot cast it for its mana cost, but its mana value is now 2, and it is green, and other things that might care about its mana cost.
However, it cannot be a Forest unless it is also a land.
Okay.. Maybe making it a land as well is too much. I wanted it to tap for mana as it feels weird not to.