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Recent updates to Cards With No Home: (Generated at 2025-06-20 18:55:40)
The current official wording of Shahrazad already covers "leave the game as it is",so I'm not certain why you choose to alter the wording of the effect (at least before the "This creature's controller"-clause)
Starting the subgame at 1 life and giving one player this direct damage source that by default wins the game regularly on turn 2 mans two things:
I'll also mention that the card draw is an off-color reward for a red-white card.
Subgame cards are not trivial to design, but this one actively fights itself. I'd prefer the card without moving Sheherazad, fateful storyteller into the subgame, for starters.
Alternatively give it a rummaging/looting effect of the ability to gain life, which will be a clear advantage, but won't just outright win the subgame by itself (plus some mana).
I see entirely no good reason to have the "legendary card" win condition for the subgame on this card. It seems nice to have an alternate win condition in a subgame that doesn't start at 1 life.I also could see an alternative subgame ending condition, but that clause on this card adds words without notably improving the gameplay.
The blue activated ability was supposed to be flash grenade flavor. With the requirement of having an instant, it is super janky and impractical in retrospect
Madness? I really don't see the way these abilities form one cohesive whole. Actually, even with madness the shrinking comes a bit late.
I like the idea of a cheap way to end someone's extra turn. The damage part is almost a distraction. Removing it also solves your wording issue.
Though, yes, "active player" can be used like this. See Nettling Imp.
"spelling" = "spell dealing"?
Putting a sorcery as an ETB effect onto a negligible body doesn't strike me as the best place.
I also especially hate how you have to scoop up your whole game, then play an entire different game (which may take a few seconds if you draw a Mountain and a Shock or Norin, the Wary in your opening hand) and then you get to re-create your potentially very complicated game state.
See Fiery Rebirth Amphin. Unsure what the correct wording is. Like, "your turn" "opponent's turn." Is it "active player" for the person whose turn it is?
I like the idea, but maybe too strong as colorless. This is already strong since it punishes non-tribal if the deck gets multiple copies of the same creature out. Standard gets tribal sometimes, and this is probably an autowin if it resolves.
My resolution would be a rider that doesn't let the power and toughness (or at least just toughness) go below 1/1. That being said, I do tend to fear things as overly powerful and can overdo drawbacks.
Anti-Coat of Arms.
I hate tribal decks sometimes.
That seems like a very strong rider for a land
"Can't" overrides other abilities, correct?
I added "If able" in the activated ability. Also, the original text didn't declare that Victory Summon attacking and blocking with Gasden was also UEOT (that was the intention).
After that update, I believe that now side being Pacified would not affect the other from attacking.
This was more of a test to make a split-card creature work rather than any actual idea. As it stands, I think it'd only be good to represent something like stand users from Jojo.
How does this interact with Pacifism?