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Mechanics | Other non-themed cardsets | Skeleton |
Recent updates to Cards With No Home: (Generated at 2024-04-20 03:46:30)
Draw 12 for 3 mana? That's insane. Is the final ability supposed to be "draws a card" rather than 3?
You're really not kidding. Don't make magic cards late at night kiddos
That last mode is not like the others...
I always liked how Brainstorm can put cards back in your deck, allowing you to mill or search for them once again. Of course, the fact that it can turn 2 dead cards into gas completely overshadow's that fact.
So, here's an attempt to make a 'fixed' brainstorm. Looks pretty similar to Catharic Reunion once you see it, hence the red. I think 2 cmc is fine but I don't want this to cost
Boy that's a lot of text on a card.
I find it fascinating the phyrexian oil, a liquid, supposedly infiltrates an organic being and then... somehow you have metal plates and wires and such. So this oil can harden itself? Is the oil just liquid metal?
What if a non-phyrexian learnt how to control the oil. You could probably use it to construct whatever you wanted.
I assumed the easiest way to cast the back would be granting it flashback, so exiling the front would be particularly annoying. Or that could be avoided for power level reasons, dunno
How about exiling the card if you cast the front face to force a reminder of casting the spell?
"This match" to "this game"
"This game" would work, but "this match" can't be supported in the rules
What would a follow-up, more in-depth lecture look like at Strixhaven? Flavorfully, I put this in Silverquill, but that was an arbitrary choice based on the first names I came up with.
Oh, this is would be a (conditionally) modal dfc.
Move it to a card set that has silver borders.
I can't figure out how to give it a silver border.
Right and I'm saying that outside crazy edh combos, nobody is putting 10+ counters on anything. Which means until you get your opponents below 10 life, what is this going to do? Doesn't stop them putting one or two counters on their creatures to swing for lethal. Doesn't stop them using the ult on a lot of planeswalkers. Doesn't stop them generating enough energy to use that 4 mana artifact.
It's not until you get your opponent down to 5 life where this might start affecting them. But they're now at 5. They're almost dead and they're still only minorly inconvenienced. This is like win more but it hardly helps you win
@Izaac- This is a curse, you can use it on your opponent. While there are combos where you might want to use this on yourself, such as Nine Lives or Phyrexian Unlife, the idea was to lock up things opponents can do with counters as a resource or otherwise benefigt as you bring down their life.
Wait so, the idea being that you and things you control can't get any more counters than you have life? So if you have 10 life, you can't get any more counters once you have 10.
Firstly, the name calls back to stasis and this does nothing as bad.
Secondly... okay? Like this could be a combo piece with Nine Lives but I can't see any applications beyond that. Sure, some creatures end up with many many +1 counters on them but most of the time it's a few counters here or there. Same with player counters. Even the most intensive energy decks would only get up to about 6-8 energy at most so unless they're nearly dead this does nothing.
That player and permanents that player controls cannot gain counters if the total counters on that player or permanent is equal or greater than their life total.
??
Reads clearer to me.
Sometimes you want stall cards, but often you don't. I could see granting outright defender.