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Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton |
Recent updates to Code Geass: (Generated at 2024-05-04 00:42:48)
bah, the type line doesn't have room for "Human Noble Rebel"
I always thought my card for Lelouch would be white. But this design occurred to me for a mythic and I think it might fit best in red-blue. Blue is the colour of long-term planning and red is the colour of thinking on your feet, both of which Lelouch excels at.
Wording based on Otaria plus the usual Vizier of the Menagerie ability. The intent is that once you've used this to prepare a card or two you'll still be able to cast them from exile even if Lelouch left the battlefield.
Oh yeah, that is probably simpler for just one card :) It would still be nice to have "enforcer" available for police in other sets, but introducing a new type may be the responsibility of a set with more than a couple of police features :)
Hmm, thanks. Maybe Enforcer is usable then.
Another approach is to just reflavour this as an army copter instead so I can use type Soldier without any thought :)
Trying for a card that links the (Red-green archetype) of Revolt with the (Blue-red archetype) of control-change. Makes it very clear "steal the opponent's stuff and sacrifice it!"
This is unfortunately a bit too close to Incensed Firebrand.
I was just thinking that your choice of "enforcer" seemed like a good choice; clearly reminiscent of police but open-ended enough that it could apply to different roles in different sets. Or just use "human police" even though that's not idiomatic in the real world.
The series does have non-mecha flying machines, such as the police copters in episode 15.
What bugs me is this card's creature type. I had a big problem in Clockworks Wings with the creature type of the whole police faction such as Candon Chief Inspector; at the time I decided to just live with the political incorrectness of "Policeman" as a gender-neutral creature type, but that's even more jarring these days. I'm using type "Human Citizen" on quite a few cards such as the students, but "citizen" doesn't feel right for police officers. I wondered about "Officer" but that's not great either. Wizards' approach is generally to use type "Soldier", as on Law-Rune Enforcer, but that feels even more wrong in a modern setting like Code Geass where the army and the police are distinctly different. I don't have any good solutions here, but I'd be interested in your thoughts.
I need a common green noncreature card for this slot, some kind of combat trick but not a pump. I was originally after another cantrip, but with Aggressive Urge and Supply Drop at common I think I don't actually need a third common cantrip, so I took this down to 2 mana.
The flavour here is quite good except for the prepare part. I guess maybe the mastermind has got the evidence ready to release at just the right time in the middle of combat, maybe. Sounds like the kind of thing that would happen in Code Geass, even if it didn't quite.
Give it a name
Xing-Ke wants to be blue, since that's where the Chinese Federation is in this set, but he's a feared warrior and tactician. That's quite nice actually - most of the rest of my blue rares are about drawing cards and casting artifacts, and it's good to have something a bit different.
His last ability is representing Xing-Ke's tendency to try to sacrifice himself to protect Empress Tianzi. I wanted to give more gameplay options so I let it be usable to protect Xing-Ke himself too.
I want a common payoff for drawing 2 cards in a turn for each of green and blue, for the (Green-blue archetype). It looks like if I'm making one more green common creature it wants to be a 1-drop, so I came up with this. Gonna be quite a heart-in-your-mouth moment when an opponent attacks with this into your 2/2... Do they have the cantrip?
Another idea I had for a green Revolt card. Nice for the (Green-white archetype) too.
deactivate and remove from skeleton
U -> 1U, add cantrip
This has been looking somewhat lacklustre for a while. I think the thing to do is make it cantrip. That makes it of interest to the (Green-blue archetype) as well as the (Blue-black archetype). Even the (White-blue archetype) might be a little interested in it, though I think they'd usually prefer this to pump power.
Filling in some skeleton slots. This cycle of Strategists was inspired by Rakshasa Vizier. "Do the faction-specific thing, get a counter or two." In this case, the draw-two theme of the (Green-blue archetype). Compare Faerie Vandal.
The cycle: Ordnance Strategist, Persuasion Strategist, Attrition Strategist, Gung-Ho Strategist, Thoughtful Strategist.
Filling in some skeleton slots. This cycle of Strategists was inspired by Rakshasa Vizier. "Do the faction-specific thing, get a counter or two." In this case, the go-wide theme of the (Red-white archetype).
This is quite close to Makeshift Battalion. To justify it being uncommon rather than common I thought I'd let it count even if this didn't itself attack.
The flavour of this is kinda amusing. I'm reminded of Ib Halfheart, Goblin Tactician.
The cycle: Ordnance Strategist, Persuasion Strategist, Attrition Strategist, Gung-Ho Strategist, Thoughtful Strategist.
Filling in some skeleton slots. This cycle of Strategists was inspired by Rakshasa Vizier. "Do the faction-specific thing, get a counter or two." In this case, the recursion theme of the (Black-green archetype), represented by:
Not sure whether to make this get one +1/+1 counter or two. It all depends on how well people can line this up with Data Siphon.
The cycle: Ordnance Strategist, Persuasion Strategist, Attrition Strategist, Gung-Ho Strategist, Thoughtful Strategist.
Filling in some skeleton slots. This cycle of Strategists was inspired by Rakshasa Vizier. "Do the faction-specific thing, get a counter or two." In this case, the control-change theme particularly seen in the (Blue-red archetype) but in all five colours.
I have been thinking I want another reward for using the opponent's stuff as well as Hostage Situation, so this fills that role nicely.
The cycle: Ordnance Strategist, Persuasion Strategist, Attrition Strategist, Gung-Ho Strategist, Thoughtful Strategist.
Filling in some skeleton slots. This cycle of Strategists was inspired by Rakshasa Vizier. "Do the faction-specific thing, get a counter or two." In this case, attacking with equipment, which is particularly the theme of the (White-blue archetype) but present in all five colours.
The cycle: Ordnance Strategist, Persuasion Strategist, Attrition Strategist, Gung-Ho Strategist, Thoughtful Strategist.
Interestingly the other four happen to have ended up with themes from the enemy-colour archetypes, while this best fits the archetype. I couldn't really make this fit the archetype though as that's just "decadence", and "whenever you pay decadence" is a trigger on many cards whose effect always scales with the amount you paid.
remove code
Yeah, even Oakhame Adversary only offers a discount of
I think that was added to Thriving Isle to prevent digital misplays. It'd really suck to play this on Arena thinking "great, a land that'll make the blue I need", click blue, and then be stuck with a worse-than-Island.
A cycle of reprints for the common lands. I'm wanting some common lands for mana fixing, but preferably not all ten of the Tranquil Cove cycle. I'm wondering about downshifting the Thriving Heath cycle from Jumpstart to common. They're clearly strictly better than Meandering River etc, but so is everything these days.
How does this compare to other common lands in different circumstances?
I think uncommon would be the most natural rarity for these in a booster-draft product, but the game would survive having them at common, so I'm going to try them there.
See CL02 Thriving Heath.
Doesn't really need the "other than blue" restriction, does it?
See CL02 Thriving Heath.
See CL02 Thriving Heath.