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Recent updates to Code Geass: (Generated at 2024-05-03 16:15:54)
Black wants a common flier; I need a couple more simple commons. Functional reprint of Blighted Bat/Shriekdiver. Flavour text basically taken from https://codegeass.fandom.com/wiki/Britannian_Air_Force .
probably better art
let's put this up to 5 mana, as a tax for being uncommon or off-colour. See also Enthralling Hold.
here's some not-great art
3B -> 2BB, like Daring Demolition / Bake into a Pie / Impale
Amusingly, I've put a card by this name into two previous custom cardsets of mine, but as a counterspell: Challenge, Challenge. This set still wants a cantrip and a fight spell in red common, and that feels like a natural combination. I think this is a good enough effect that 3 mana at sorcery speed is probably justified, even though invoking fight mid-combat is a lot of fun.
I've been trying for a long time to come up with a signpost uncommon for the (White-black archetype), which is focused on the decadence mechanic. I've considered lots of options and they all don't feel uncommon, don't feel , or don't feel like they'd have good gameplay.
I've come down to this self-animating decadence thing, whose flavour is slightly tricky but I think can be made to work.
This could be flavoured as the skyship that transports Nunnally in season 2 episode 6, the skyship with a fancy garden on board, because that does feel rather gratuitously luxurious.
Decadence itself is a somewhat tricky mechanic because you don't want a deck really super stuffed with it because then you can't afford your payments. A lot of decadence cards don't make much difference whether you trigger them for 2 or for 4. But with this effect it makes quite a lot of difference whether this is 2/2 or 4/4 or 6/6, so picking this early is a big pull to trying to collect quite a few more decadence cards.
A variant on Burn Bright/Trumpet Blast for the (Red-white archetype). 2 mana as a sorcery, or 2-then-2 as an instant.
Created as a combo piece for Attrition Strategist, vaguely among the lines of Revenge of Ravens. Added the "if they can't" card-draw clause to make it not do nothing against opponents with empty graveyards.
This seems like a pretty potent tool for control. Often the best plan for aggro will be to just ignore it and power through the card disadvantage. It's risky though. Maybe they sometimes burn their combat tricks just for a little extra face damage to put cards in the yard to fuel this.
Another way that the (White-black archetype) can ramp mana to pay for decadence is using mana rocks. Several sets have a common or uncommon variant on Manalith with upside, so a version of that which is particularly good at paying for decadence seems like a sensible thing.
Decadence itself only needs colourless mana, so the second ability here could just add . But I like making it add because that makes the rules text hint at what you might like to do with it (since decadence is a mechanic), while still letting you use it for other things like instants if you want.
Name is taken by Sneaky Infiltrator, so change it
A variant on the old Dwarven Warriors ability, recently seen on Subira, Tulzidi Caravanner. This set has quite a few saboteur effects, so it's nice for this to be able to affect either itself, or something else - but in the latter case this might not survive.
I wanted a rare red revolt card. I was thinking of making one that makes creature tokens, but that's the Recruiter for the Elevens. After a little brainstorming it occurred to me I could make Equipment tokens, which is an idea I've seen on a few custom cards. I guess it was done once, ages ago, by Nahiri, the Lithomancer. But now it's been done more recently by Toggo, Goblin Weaponsmith, so I feel this is more printable.
I wanted these to be something like Rifle or Bazooka giving +2/+0, but I'm wary of the issue found in playtesting where there were too many asymmetric power/toughness pumps. Since this is easy to repeat I think it's best to keep these tokens as simple as possible.
Top 4, any creature -> top 5, creature CMC <=4
Hm. Two rare red creatures with Raid and none with Revolt. Maybe bump this one to mythic (and change cost 2R -> 1R)
Most sets have a simple burn spell at uncommon, either more efficient or for a higher amount than the common burn spells are.
I need an uncommon burn spell and a red uncommon revolt card, so let's put them together. Flavour is the "launch a boat at them" moment from ep 13.
To differentiate this from Aggressive Gambit, I'm not going with my original plan of 3 damage without revolt, 6 damage with. Instead this is similar to Fight With Fire: 5 damage sorcery speed, with upside. Is the upside of a free Lava Axe too good for a 3-mana uncommon?
I wanted another card for the (Red-white archetype) that actually puts multiple bodies on the ground. After considering a bunch of options I landed on a Thatcher Revolt effect. This will do fine at enabling Blustering Coward and amping up Gung-Ho Strategist and Outnumber. But to work better with Inspiring Captain or Inspired Charge it wants a way to cast it for cheap. Well, this set has one of those! So I gave it Prepare. On this card it works a bit more like Suspend, since there's deliberately no point casting it mid-combat or on the opponent's turn (most of the time). But I'm quite happy for there to be some prepare cards that aren't actually a threat of a combat trick: it enables more bluffing.
One last tweak was to change this from Thatcher Revolt's "sac at EOT" to "sac at end of combat", because that'll play nicer with various Revolt cards, both EOT triggers like Avenging Samurai and second-main ETB triggers like Impatient Pilot. All in all I think this should be an interesting little role-player.
Particularly aimed at the (Red-white archetype).
This effect has been all over the map in terms of cost. Massive Raid (to any target), Outflank (only to attacker/blocker), Outnumber (to creature), and most recently the somewhat dubious colour-pie-wise Kabira Takedown (to creature or planeswalker). See also Dogpile (only counts attackers) and Mob Justice (to player or planeswalker).
I think uncommon makes the most sense for this. I might want it to be up at two mana, in which case I'll need to change the name, but for the moment I'm happy to reprint Outnumber but upshifted to uncommon, as it's one of the better flavours for this effect at matching the series.
It's a bit similar to Drop from the Ceiling. Too similar? I hope not. I guess the set also has Ninja in Disguise in the same space too.
This was originally meant to be , CMC <= 3, 3 damage. But as I spent a while trying to come up with a name I realised this would fit, but people would object if this had "Shocking" in the name but dealt 3 rather than 2 damage.
I think I do slightly prefer it with 3s rather than 2s though. What do others think?
deactivate and remove from skeleton, as discussed. Drop from the Ceiling does this better.
Uh, -3 is better than a 1 mana common would normally do. 2 mana is the minimum for that.
Meh; I was just insulting a fictional character.
(Oops. Vitenka's comment may not have been very pleasant, or particularly constructive, but I didn't want to actually delete it. Sorry!)