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Mechanics | Introduction and General Invitation | Proxies for playtest | Design Challenge 2 | Colour-pair archetypes | Skeleton |
Recent updates to Code Geass: (Generated at 2024-05-03 20:59:42)
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Putting this in the skeleton for the moment. There now exists Persuasion Strategist and Hostage Situation, the first of which is pretty nice with this, the second of which... still doesn't make this worth it.
I think I'm fine for this to be a mostly-bad card that'll do cool things sometimes.
I have a skeleton slot for exactly this kind of thing, so... try it
Let's allow her ability to affect Equipment spells as well as equip abilities
Unlike green and blue, the red rares in the skeleton don't include any card draw yet. So I gave Kallen a saboteur card draw ability with a red slant. Uncommon has several impulsive-draw effects (Rebel Spy, Ruthless Insurgent and Supply Raids - that's too many in fact, I need to remove one of those)... Anyway, my point is, I wanted a draw effect that wasn't an impulse-draw. I'm taking a cue from Subira, Tulzidi Caravanner here, and hoping that the preceding discard allows a red card to just straight-up draw more than it discarded.
Fill in a saboteur ability
Top-down design from the name. We see these guys in episode 4 and a few more times in the early episodes.
The green creatures half of this is Ivy Lane Denizen. The land half is Retreat to Kazandu.
The trample clause on this is probably unnecessarily restrictive given Garruk's Uprising.
I originally conceived this as:
> Whenever a green creature ETBs under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
>
> Whenever a land ETBs under your control, put a +1/+1 counter on target creature you control.
But green rare does plenty of card drawing already and I don't think I want any more, so I switched this to give you counters for both lands and green creatures.
Top-down design from the name. We see these guys in episode 3.
This is another creature that's pretty good at wearing mechs. The flavour of that is a bit silly, but eh.
This design is probably better suited to rare than uncommon
Top-down design based on the very deranged Mao on his second appearance.
It's not a full Last Laugh/Massacre Girl, but it does a few things, especially with a sac outlet.
A Negate with prepare, costing 1 more without preparation or 1 less with. My version of Saw It Coming.
I wanted another temporary control change effect in blue uncommon for the (Blue-red archetype). Most temporary control-change effects feel more red than blue, but I think this one feels suitably blue. A nasty surprise for the opponent, especially if this survives combat, and another way to trigger your Persuasion Strategist if you get them both out, but not a full-blown Mind Control like Geass to Obey.
There's three possible wordings/templatings of this effect, depending on what I want to happen if this guy blocks a 6/6:
For the moment I've gone with the middle of these.
Yes, I was startled and delighted to see how close foretell was to prepare! The only difference is that prepare automatically gives you the ability to cast it with flash, which was key to the flavour and has certainly affected the way I've designed it.
Wizards have done a bit more interacting with foretell in Kaldheim than I've done with prepare in this set, with things like "second spell of the turn" triggers and "cast from somewhere other than your hand" triggers. But they kinda needed to do that because otherwise foretell doesn't do very much, where gaining the ability to cast at instant speed makes prepare more inherently useful on most of my designs.
Thank you! Very kind of you to say so! :)
I was really struggling to think of what the black-green rare card could be. There aren't many black-green concepts in the series. But I realised that if you take it as "aligned with a green faction, but rather black in personality and actions" then you get Kusakabe, and once I realised I had way too many monogreen legends anyway it was easy to move him over.
Filling in the last few skeleton slots. White needs a common 3-drop and preferably another flier. The Wild Griffin variant is a staple of white commons. Ideally I don't want this to be wearing mechs though, because the flavour is silly and I want most of the combat to happen on the ground. So I'll give it a drawback disguised as an advantage.
It definitely is a drawback, as most of the set's artifacts are Equipment. But it does do another couple of things: it's immune to Gefjun Network and Gawain IFX-V301, and it can block Giant Broadcast Screen and Royal Sky Carrier all day. I might make the Strike Squadron cycle artifacts as well, though that'd affect the value of the Naturalize effects too.
Don't know what flavour to give this... What would protection from artifacts mean in the Code Geass world? Their systems are immune to EMP and things like Gefjun Disturbers?
Heh, no blue slots in the skeleton, but I've got some room in rare colourless. Okay, colourless it is after all.
Filling in the last few skeleton slots. I need a common black spell that isn't kill or discard or a combat trick. This may as well be a common draw spell. I don't have any clever ideas here so this may as well be a reprint. The names Funeral Rites and Bitter Revelation both fit a scene or two from the series (unlike, say, Sign in Blood). I went with the one that actually says "draw" on it to help out the cards in this set that like draw triggers; and incidentally filling your graveyard helps the black-green theme a bit too.
I love how the mechanics seem appropriate for some of these specific characters. This is exactly the sort of plan he'd do! :)
I love that wizards finally caught up with you and printed Foretell! I honestly thought that although Predict was great, it was too specific to turn up in black border, but apparently not!
art
1GG -> 1BG. Can't have four named legends in monogreen.
hm, those are mostly common though. This can go down to common.
swap with Obsolescence up to uncommon
I need a Disenchant effect somewhere in white or green common/uncommon.
(This also makes me more convinced that Geasses should be sorceries/instants rather than Auras, because the flavour of removing a Geass is a Geass Canceller and not anything else. The enchantments in the set that this can hit is things like The Ends Don't Justify the Means, Gefjun Disturber, Steal the Prototype, Forgotten Identity, We Have Reserves and Black Knights Hangar, Collective Subconscious and Hostage Situation.)
This is another card effect where the power level fluctuates quite a bit. Forsake the Worldly is better than this; Fate Forgotten is precisely this; Ironwright's Cleansing / Fade into Antiquity is worse; Altar's Light is worse; Revoke Existence is orthogonal. Up at you get this effect with various benefits like Return to Dust or True Love's Kiss.
I have no problem with this being relatively good, as the biggest use case is blowing up Knightmares, and, well, the series does have a lot of blowing up Knightmares.