Misc Design for future sets.
Misc Design for future sets.: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Showing 45 of 45 Blue cards
Go to section: Colourless (5) White (75) Blue (45) Black (52) Red (53) Green (106) Multicolour (155) Hybrid (8) Split (6) Artifact (37) Land (27) Plane (1)
Show rarities: C U R M
Shroud
If you control a Dragon ~ gets +2/+2 and has " Draw a card at the beginning of your upkeep".
If you control a Dragon ~ gets +2/+2 and has " Draw a card at the beginning of your upkeep".
2/2
Flying
When ~ leaves the battlefield put ~ on the bottom of your library.
When ~ leaves the battlefield put ~ on the bottom of your library.
3/3
As an additional cost to cast ~ return an Island to your hand.
~ cannot be countered.
Counter target spell.
~ cannot be countered.
Counter target spell.
Flying
Cloud scout can only block creatures with flying.
Cloud scout can only block creatures with flying.
4/4
Cast Deep Thought only during your first main phase.
Skip your next combat phase, draw three cards.
Memorized (At the beginning of your upkeep, you may pay , if you do return Deep Thought from your graveyard to your hand.)
Skip your next combat phase, draw three cards.
Memorized (At the beginning of your upkeep, you may pay , if you do return Deep Thought from your graveyard to your hand.)
Flash
Flying
When Draconic Figment is targeted by a spell or ability Return it to it's owners hand.
Flying
When Draconic Figment is targeted by a spell or ability Return it to it's owners hand.
7/7
You may choose not to untap Flight Master.
,: Target creature has flying for as long as Flight Master remains tapped.
,: Target creature has flying for as long as Flight Master remains tapped.
1/1
Flying
When Flittering Thought enters or leaves the battlefield draw a card.
When Flittering Thought enters or leaves the battlefield draw a card.
1/1
Whenever you draw a card you may tap or untap a creature you don't control.
3/3
Each player shuffles each creature they control into their library.
Shuffle From Whence they came into your library.
Shuffle From Whence they came into your library.
Reach, Shroud
8/8
Each player Draws three cards.
Rebound
Rebound
Suspend X
Whenever a time counter is removed from Hints from tomorrow Draw a card.
Draw a card
Whenever a time counter is removed from Hints from tomorrow Draw a card.
Draw a card
Until end of turn each creature you control gains " return target non-land permanent to it's owners hand."
, Sacrifice Impending Return: Return target non-land permanent to its owner's hand
When Lesser Starfish dies, put two 0/1 blue Starfish creature tokens onto the battlefield.
1/2
+1Each player may scry 2
-1Draw a card then put a card from your hand on top of your library
-3 Each player shuffles a card from their hand, a card they control from the battlefield and a card from their graveyard into their library.
-1Draw a card then put a card from your hand on top of your library
-3 Each player shuffles a card from their hand, a card they control from the battlefield and a card from their graveyard into their library.
2
: Put a 1/1 blue penguin creature token on to the battlefield.
Draw a card.
Instant Cascade (You may only cascade into instant cards)
Instant Cascade (You may only cascade into instant cards)
, : Counter target spell
2/3
Whenever another player draws a card you may pay if you do draw a card.
1/1
Flash
When Piracy Charmling enters the battlefield choose one — Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card.
When Piracy Charmling enters the battlefield choose one — Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card.
1/1
, Target player looks at the top 3 cards of your library and puts them back in any order: Counter target Green or Red spell.
Scry 5
Memorized (At the beginning of your upkeep, you may pay , if you do return Rethink from your graveyard to your hand.)
Memorized (At the beginning of your upkeep, you may pay , if you do return Rethink from your graveyard to your hand.)
Flash
When Sapphire Charmling enters the battlefield Choose one — Target player draws a card at the beginning of the next turn’s upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out.
When Sapphire Charmling enters the battlefield Choose one — Target player draws a card at the beginning of the next turn’s upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out.
1/1
Flying
Whenever Seeking Sparrow attacks you may scry 1.
Whenever Seeking Sparrow attacks you may scry 1.
1/1
Flying
Sentry Drake can only block creatures with flying.
Sentry Drake can only block creatures with flying.
2/3
, : Return target non-land permanent to it's owners hand.
1/1
Flying
Whenever you cast a blue spell you may scry 3.
Whenever you cast a blue spell you may scry 3.
4/4
Flying
Sky Drake can only block creatures with flying.
Sky Drake can only block creatures with flying.
3/2
Defender
Landfall – If you control five or more Islands transform Slumbering Kraken, if not each player draws a card.
Landfall – If you control five or more Islands transform Slumbering Kraken, if not each player draws a card.
0/4
Hexproof
6/4
Flying
When Soaring Sage enters the battlefield, look at the top four cards of your library, then put them back in any order.
When Soaring Sage enters the battlefield, look at the top four cards of your library, then put them back in any order.
2/2
Flying
Whenever Sparrow of Curiosity deals damage to a player you may draw a card.
Whenever Sparrow of Curiosity deals damage to a player you may draw a card.
0/3
At the beginning of your upkeep draw a card.
1/1
Whenever you draw a card put a tide counter on Temporal Tidal Zone.
,, Remove seven tide counters from Temporal Tidal Zone: Take an extra turn after this one.
,, Remove seven tide counters from Temporal Tidal Zone: Take an extra turn after this one.
Draw a card
Buyback
Cycling
Madness
Buyback
Cycling
Madness
Champion an artifact creature
Draw a card at the beginning of your turn.
Draw a card at the beginning of your turn.
Flash
When Trickery Charmling enters the battlefield choose one — Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order.
When Trickery Charmling enters the battlefield choose one — Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order.
1/1
Flying
When UC01 enters or leaves the battlefield you may Scry 1.
When UC01 enters or leaves the battlefield you may Scry 1.
1/1
Defender
Whenever UC03 is dealt damage you may pay , if you do you may scry 3 then draw a card.
Whenever UC03 is dealt damage you may pay , if you do you may scry 3 then draw a card.
0/4
Shuffle your graveyard into your library.
Draw a card.
Draw a card.
Flash
When Vision Charmling enters the battlefield Choose one — Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out.
When Vision Charmling enters the battlefield Choose one — Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out.
1/1
Blue spells you cast cost less to cast.
1/1
Choose one –
• Counter target spell.
• Put target non-land permanent on the bottom of it's owners library.
• Counter target spell.
• Put target non-land permanent on the bottom of it's owners library.
Go to section: Colourless (5) White (75) Blue (45) Black (52) Red (53) Green (106) Multicolour (155) Hybrid (8) Split (6) Artifact (37) Land (27) Plane (1)
Show rarities: C U R M
Misc Design for future sets.: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Flying
As an additional cost to cast ~ shuffle 2 cards from your hand into your library.