Misc Design for future sets.
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Mechanics |
Showing 50 of 106 Green cards
Go to section: Colourless (5) White (75) Blue (45) Black (52) Red (53) Green (106) Multicolour (155) Hybrid (8) Split (6) Artifact (37) Land (27) Plane (1)
Show rarities: C U R M
9/9
0 comments
Search your library for a basic land and put it onto the battlefield tapped. Shuffle your library.
At the beginning of your upkeep if Anti-LD is in your graveyard and you control fewer lands than an opponent you may put Anti-LD on top of your library.
At the beginning of your upkeep if Anti-LD is in your graveyard and you control fewer lands than an opponent you may put Anti-LD on top of your library.
Destroy target aura.
At the beginning of your upkeep if there is an aura on the battlefield, you may return Aura Errosion to the top of your library.
At the beginning of your upkeep if there is an aura on the battlefield, you may return Aura Errosion to the top of your library.
Sacrifice Bear Woodling: Search your library for a forest and put it onto the battlefield. Shuffle your library.
2/2
Burrowing (Cannot be blocked by creatures with flying or defender.)
2/2
When you control three or more other creatures transform Bound beast
2/2
When you control less than two other creatures transform Unbound beast
6/6
Search you library for an elf card, reveal it. Exile the revealed card, if it doesn't have suspend it gains suspend, put a time counter on that card.
Buyback
Buyback



Whenever ~ becomes blocked destroy that creature.
5/5

2/2



1/2
Reach
If you control a Dragon ~ gets +3/+3 and gains trample
If you control a Dragon ~ gets +3/+3 and gains trample
2/3
When ~ dies Put a 2/2 green bear creature token onto the battlefield.
2/2
Suspend 2 
When ~ Dies remove it from the game with two time counters on it.


When ~ Dies remove it from the game with two time counters on it.
2/2
Flying, Defender
When ~ leaves the battlefield search you may library for a basic land card and put it onto that battlefield tapped, then shuffle your library.
When ~ leaves the battlefield search you may library for a basic land card and put it onto that battlefield tapped, then shuffle your library.
0/2
Put a 6/6 Green Wurm creature token with trample onto the battlefield.
Rebound
Rebound
At the beginning of your upkeep target creature you control gets +2/+2 until the end of turn.
Reach
Whenever ~ is targeted by a spell or ability you may put a 1/1 green saproling creature token onto the battlefield.
Whenever ~ is targeted by a spell or ability you may put a 1/1 green saproling creature token onto the battlefield.
3/5
When ~ enters the battlefield under target opponents control.
At the beginning of your upkeep put a 1/1 green squirrel onto the battlefield under target opponents control.
At the beginning of your upkeep put a 1/1 green squirrel onto the battlefield under target opponents control.
2/3
Forests you control become 0/4 Treefolk creatures with reach until end of turn.
Hexproof
9/9
Trample Whenever Carnivisaurs deals lethal combat damage to a creature put a +1/+1 counter on Carnivisaurs.
Remove three +1/+1 counters from Carnivisaurs put a creature token that is a copy of Carnivisaurs onto the battlefield
Remove three +1/+1 counters from Carnivisaurs put a creature token that is a copy of Carnivisaurs onto the battlefield
3/4
Put a 3/3 green centaur creature token with reach onto the battlefield.
As an additions cost to cast Chant of the Nullmage tap four untapped creatures you control.
Destroy target enchantment.
Buyback

Destroy target enchantment.
Buyback




1/1
Trample
4/4
Draw four cards.

2/2
Put a 2/2 Green bear creature token onto the battlefield tapped.
Creature Cascade (You may only cascade into creature spells)
Creature Cascade (You may only cascade into creature spells)
Devour 2, Elf Eater Dragon gets trample and haste if it devours 3 or more elves.
2/2
Restless 

(At the beginning of your upkeep, you may pay 

. If you do, return this card from your graveyard to the battlefield.)






2/3
When Elven Hold-out dies put three 1/1 Elf Warrior creature tokens onto the battlefield under your control.
3/3
Trample
Elven Legion can block two additional creatures.
Cast Elven Legion only if you control 5 or more elves.
Elven Legion can block two additional creatures.
Cast Elven Legion only if you control 5 or more elves.
7/7

2/2
Defender
Whenever Elven Soul Treefolk or an elf you control becomes the target of a spell or ability an opponent controls put a +1/+1 counter on Elven Soul Treefolk.
, Remove a +1/+1 counter from Elven Soul Treefolk: put a 1/1 green elf warrior creature token into play.
Whenever Elven Soul Treefolk or an elf you control becomes the target of a spell or ability an opponent controls put a +1/+1 counter on Elven Soul Treefolk.

0/7
Trample
Elven Titan power and toughness are each equal to the number of elves you control.
Elven Titan power and toughness are each equal to the number of elves you control.
*/*
Flash
When Emerald Charmling enters the battlefield choose one — Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.
When Emerald Charmling enters the battlefield choose one — Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.
1/1
Choose one –
• Put two +1/+1 counters on target creature. Shuffle Ever Growth into your library
• Search your library for a basic land card reveal it and put it into your hand. Shuffle Ever Growth into your library.
• Put two +1/+1 counters on target creature. Shuffle Ever Growth into your library
• Search your library for a basic land card reveal it and put it into your hand. Shuffle Ever Growth into your library.
Defender, Reach
: Add
to your mana pool for each forest you control.


3/7
Flash
When Evolution Charmling enters the battlefield choose one — Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn.
When Evolution Charmling enters the battlefield choose one — Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn.
1/1
At the beginning of your upkeep you may pay
if you do put a 1/1 green squirrel creature token onto the battlefield for each tapped land your opponents control.

Flight of Thorns Deals 4 damage to target creature with flying or target player that controls a creature with flying. If you control and elf Draw a card.
Multikicker 
Search your library for a basic land card and put it into play tapped for each time Forest Forger was kicked.


Search your library for a basic land card and put it into play tapped for each time Forest Forger was kicked.
1/1
Flying
1/1
Put a +1/+1 counter on target creature.
Ripple 4
Ripple 4
+2Put a 2/2 Green Bear Warrior creature token onto the battlefield
-2Creatures you control have Vigilance until end of turn.
-7For each creature token you have put a copy of it onto the battlefield.
-2Creatures you control have Vigilance until end of turn.
-7For each creature token you have put a copy of it onto the battlefield.
3



1/1
When GU01 enters the battlefield return a green creature you control to your hand.
6/6
Whenever a creature dies, its owner may draw a card.
1/5
Rebound
Put three 1/1 green squirrel creature tokens onto the battlefield.
Put three 1/1 green squirrel creature tokens onto the battlefield.
Tap two untapped Druids creatures you control: Search your library for a basic land and put it onto the battlefield tapped. Shuffle your library.
Go to section: Colourless (5) White (75) Blue (45) Black (52) Red (53) Green (106) Multicolour (155) Hybrid (8) Split (6) Artifact (37) Land (27) Plane (1)
Show rarities: C U R M
Misc Design for future sets.: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |