Steamboom Advances: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 4th Division Judge White Rare 4{2}{w}{w} Creature – Human Soldier 3 3 {w}: Exile target creature that dealt damage to 4th Division Judge this turn. 0
2 Arcane Regiment Binder White Common 1{w} Creature – Human Wizard 1 1 When Arcane Regiment Binder enters the battlefield you may tap target creature unless its controller pays {1}. 0
3 Armored Initiative White Rare 3{1}{w}{w} Sorcery Proliferate creatures, then proliferate creatures again for each artifact you control. 0
4 Basilette Hound White Common 1{w} Creature – Hound 1 1 {t}: target blocking creature gets +1/+1 until end of turn 0
5 Beggar's Pot White Uncommon 2{1}{{w}]{w} Artifact Whenever you would draw a card you may gain 2 life instead.

Prosperity (Whenever this card's ability is triggered, prosperity triggers.) Target creature gets +1/+1 until end of turn.
0
6 Cavalry Goat White Common 5{4}{w} Creature – Goat 3 3 When Cavalry Goat enters the battlefield you destroy target artifact. If you do Cavalry Goat enters the battlefield with a +1/+1 counter on it. 0
7 Dawn End Salespitcher White Common 2{1}{w} Creature – Human Child 1 1 {t}: Reveal an artifact card from your hand. You gain life equal to its converted mana cost. 0
8 Disgraced Commander White Common 4{2}{w}{w} Creature – Human Soldier 3 3 Underdwell (This creature may block while tapped as it were untapped. Tapped creatures may block this creature as if they were untapped.) 0
9 Eluimin Counter-Op White Common 2{1}{w} Creature – Human Soldier 0 2 {t}: Until end of turn target creature gains protection from instants and sorceries of the color of your choice. 0
10 Griffon Cavalry White Common 6{4}{w}{w} Creature – Griffon 2 2 Flash
When Griffon Cavalry enters the battlefield target creature gains +2/+2 and flying until end of turn.
0
11 Itoco Balam White Rare 2{w}{w} Creature – Cat Shapeshifter 2 2 Whenever Itoco Balam attacks you may exile target artifact or enchantment.
Whenever an artifact of enchantment is exiled put a +1/+1 counter on Itoco Balam.
0
12 Kinvol Regenerators White Common 1{w} Artifact – Eqipment Equipped creature gains defender and lifelink.

Equip {1}{w}
0
13 Labor Strike White Uncommon 3{2}{w} Instant Tap all creatures and prevent all damage that would be dealt to creatures this turn. 0
14 Lifesurge White Rare 3{1}{w}{w} Enchantment Whenever you gain life you may distribute X +1/+1 counters among any number of creatures, where X is the amount of life you gained. 0
15 Morning Dove White Uncommon 4{3}{w} Creature – Bird 2 3 Flying
When Morning Dove enters the battlefield you may draw a card if you control no other creatures with flying.
0
16 Perfect Battletech White Mythic 5{3}{w}{w} Artifact Creature – Soldier 5 5 Reflective (Spells targeting this creature cost {1} more.), Vigilance, Indestuctible 0
17 Shieldstriker White Uncommon 4{2}{w}{w} Creature – Human Soldier 2 6 Vigilance
Whenever Shieldstriker blocks creatures you control with a power of 1 or less gain first strike.
0
18 Steamboom Angel White Uncommon 5{4}{w} Artifact Creature – Angel 3 3 Flying, Reflective (Spells targeting this creature cost {1} more.)
Equipped creatures you control get +0/+1.
0
19 Surge of Discipline White Common 2{1}{w} Instant Target creature gets +0/+3 until end of turn. Then, gain life equal to its toughness. 0
20 Tough Determination White Common 2{1}{w} Enchantment – Aura Enchant creature

Whenever enchanted creature becomes tapped gain 2 life.
0
21 Weighted Manacles White Uncommon 3{2}{w} Artifact – Equipment Whenever equipped creature deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Equip {w}{w}
1 1380728741 on 02 Oct 2013 by Alex
22 Antique Replicator Blue Uncommon 4{2}{u}{u} Creature – Human Artificer 2 3 {t}:Exile an artifact from your graveyard- Put an artifact with the same name as the exiled artifact from your hand onto the battlefield. 4 1386058074 on 03 Dec 2013 by Vitenka (unsigned)
23 Artificer Regiment Support Blue Uncommon 5{4}{u} Creature – Human Artificer 2 4 Exile an instant or sorcery from your hand: proliferate artifacts. 0
24 Artificer's Guile Blue Common 5{3}{u}{u} Instant Counter target spell.

Proliferate artifacts.
0
25 Cunning Maneuvers Blue Common 4{3}{u} Enchantment Whenever you draw a card outside of your draw step target creature gets -2/-0 until end of turn. 0
26 Divination Sclaes Blue Mythic 4{2}{u}{u} Artifact Play with the top card of your library revealed.
Whenever you woulddraw a card outside of your draw step you may put the top card of your library on the bottom card of your library.
{Prosperity)- Draw an additional card during your next upkeep if whenever you use Divination Sclaes's second ability.
0
27 Dock Guard Blue Common 4{2}{u}{u} Creature – Human Officer 2 3 Shakedown (Whenever this creature becomes blocked by a creature, draw a card.) 0
28 Freewind Tzana Blue Uncommon 4{2}{u}{u} Creature – Bird Shapeshifter 2 3 Flying

When Freewind Tzana enters the battlefield exile target creature you control creature, then return it to the battlefield under your control
0
29 Genera Rejection Blue Uncommon 1{u} Instant Counter target creature spell with two or more creature types. 0
30 High Wind Courrier Blue Common 2{1}{u} Creature – Bird 2 2 Flying
High Wind Courrier can only block creatures with flying.
0
31 Huitzloc Whisperwind Blue Common 3{2}{u} Creature – Bird Shapeshifter 1 2 Flying
{t}: Draw a card and discard a card.
0
32 Ignorance Rigger Blue Common 3{2}{u} Creature – Surrakar Rigger 3 1 Whenever an artifact enters the battlefield under your control each opponent puts the top two cards of his or her library into his or her graveyard. 0
33 Lost Forever Blue Common 4{3}{u} Instant Target player puts the top card of his or her library into his or her graveyard, then, if possible, returns a permanent of the same type he or she controls to its owner's hand. 0
34 Mace-Arm Crab Blue Common 3{2}{u} Creature – Crab 1 4 Defender
Whenever Mace-Arm Crab blocks target opponent puts the top card of his or her library into his or her graveyard.
0
35 Masakoatl Infiltrator Blue Rare 1{u} Creature – Snake Shapeshifter 1 1 Flash
When Masakoatl Infiltrator enters the battlefield you may have it enter as a copy of another creature with a converted mana cost of 1.
1 1382967258 on 28 Oct 2013 by Alex
36 Mental Overwhelm Blue Rare 3{x}{u}{u}{u} Instant Draw X cards. Until end of turn counter the next spell that would be cast unless its controller pays {x}. 0
37 Mind Winder Blue Rare 7{4}{u}{u}{u} Artifact Whenever a spell would be countered you may return that spell to its owner's hand.

Prosperity (Whenever this card's ability is triggered, prosperity triggers.)- Put target permanent on top of it's owner's library.
0
38 Self-Perpetuating Blue Uncommon 5{3}{u}{u} Enchantment – Aura Enchant Artifact

Whenever the enchanted artifact is untapped if it has a counter on it, you may put an additional counter of that type on it.
1 1380728696 on 02 Oct 2013 by Alex
39 Spellforce Ooze Blue Rare 1{{1}]{u} Creature – Ooze 1 2 {t}: Put a +1/+1 counter on Spellforce Ooze.
Remove a +1/+1 counter from Spellforce Ooze: Until end of turn instants and sorceries cost {1} less to cast.
0
40 Sudden Recollection Blue Common 3{1}{u}{u} Instant Draw two cards.

(Debt)- If you have less than two cards, put five cards from your graveyard onto the bottom of your library in any order.
0
41 Useless Intel Blue Common 1{u} Instant Shuffle a random card from target opponent's graveyard into his or her library.

Draw a card.
1 1379215213 on 15 Sep 2013 by Sorrow
42 Æether Admonition Blue Uncommon 2{1}{u} Instant Choose a card type other than land. Until end of turn cards of that type cost an additional {1} to cast. 0
43 Assassin's Powder Black Rare 5{3}{b}{b} Artifact Whenever a creature's toughness is changed you may pay X life, if so that creature gains an additional -0/-X until end of turn.
(Prosperity)-Target opponent loses two life.
0
44 Blood Bank Black Common 2{1}{b} Sorcery Draw two cards. You lose 2 life for each opponent playing the game. 4 1379502116 on 18 Sep 2013 by Alex
45 Crosswell Hooligan Black Common 2{1}{b} Creature – Human Child Wizard 2 1 {t}: Target creature you control gets +2/-1 until end of turn. 0
46 Deval's Bite Black Common 3{1}{b}{b} Sorcery Target player loses X life where X is the number of tapped non-land permanents you control. 0
47 Discontent Black Common 1{b} Sorcery Target opponent reveals his or her hand. Choose two non-land cards revealed this way. Your opponent discards one of them. 0
48 Dreaded Chini Black Common 5{4}{b} Creature – Bat 2 3 Flying
Sacrifice a creature: Dreaded Chini gains lifelink until end of turn.
0
49 Embalm Black Uncommon 1{b} Enchantment When Embalm enters the battlefield, exile target card from your graveyard.

Sacrifice Embalm: Return the exiled card to your graveyard.
4 1379213636 on 15 Sep 2013 by Link
50 Erase the Sacred Black Uncommon 2{1}{b} Enchantment – Aura Enchant Land

When the enchanted land enters a graveyard remove all counters from all permaments.
2 1379508676 on 18 Sep 2013 by Vitenka
51 Forced Forgetfulness Black Rare 5{3}{b}{b} Sorcery Target opponent discards 4 cards.

Debt (If the designated number could not be reached, Debt will occur.) If that opponent can't discard 3 cards, he or she loses 2 life for each card he or she didn't discard.
0
52 Funhouse Funeral Black Mythic 6{3}{b}{b}{b} Artifact At the beginning of each player's upkeep that player sacrifices a creature.

Debt (If the designated number could not be reached, Debt will occur.) If a player can't sacrifice a creature he or she loses X life and puts an X/X black horror token onto the battlefield where X is the number of cards in his or her graveyard.
0
53 Greaseblood Hoodlum Black Common 3{1}{b}{b} Creature – Vampire 2 3 When Greaseblood Hoodlum dies each opponent sacrifices a creature or artifact with the same converted mana cost as Greaseblood Hoodlum. 0
54 Gutterwrung Enlistment Black Common 3{2}{b} Creature – Human Soldier 3 1 Underdwell (This creature may block while tapped as it were untapped. Tapped creatures may block this creature as if they were untapped.) 0
55 Insatiable Thirst Black Uncommon 2{1}{b} Sorcery Each player sacrifices a creature.

Debt (If the designated number could not be reached, Debt will occur.)- if a player can't sacrifice a creature, he or she discards a card instead.
0
56 Night Division Black Uncommon 2{b}{b} Creature – Human Soldier 4 3 Underdwell (This creature may block while tapped as it were untapped. Tapped creatures may block this creature as if they were untapped.)
If you control more than one creature creatures your opponents control gain underdwell.
0
57 Noble Ransomee Black Uncommon 5{4}{b} Creature – Vampire Noble 4 4 Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
When Noble Ransomee dies creatures you control gain Shakedown until end of turn.
1 1646214096 on 02 Mar 2022 by SecretInfiltrator
58 Shepherd the Dead Black Common 3{2}{b} Enchantment – Aura Enchanted creature

Whenever the enchanted creature dies its controller returns up to X creatures from their graveyard to their hand, where X is the creature's power.
0
59 Ship Infestation Black Rare 2{b}{b} Creature – Rat 1 1 Whenever a non-token rat you control dies you may put two 1/1 black rat token creatures onto the battlefield under your control. 5 1383311559 on 01 Nov 2013 by Vitenka
60 Sickly Sloth Black Common 2{1}{b} Enchantment – Aura Enchant creature

Whenever the enchanted creature becomes tapped its controller loses 3 life.
0
61 Sunhollow Goddrinker Black Uncommon 3{2}{b} Creature – Vampire 2 2 Sunhollow Goddrinker can only be blocked by two or more creatures.
Sunhollow Goddrinker enters the battlefield with X +1/+1 counters where X is the number of loyalty counters on all planeswalkers.
0
62 Veiled Destitute Black Rare 5{3}{b}{b} Creature – Gorgon 5 5 {t}: Target creature gets -X/-X until end of turn, where X is the number of cards in your hand. 0
63 Wallow Black Common 2{b}{b} Instant Until end of turn target creature gains -X/-X where X is the number of tapped creatures you control. 2 1392442873 on 15 Feb 2014 by Sorrow
64 4th Division Trainee Red Common 2{1}{r} Creature – Human Soldier 2 1 Haste
When 4th Division Trainee enters the battlefield it gains +2/+0 until end of turn if you control an artifact.
0
65 Blazing Surprise Red Common 2{1}{r} Instant Target creature gets +X/+0 and first strike where X is the number of tapped creatures each opponent controls. 0
66 Bloodcrazed Balam Red Common 5{4}{r} Creature – Cat Shapeshifter 4 4 0
67 Boilblast Dragon Red Rare 6{4}{r}{r} Artifact Creature – Dragon 6 4 Flying
When Boilblast Dragon enters the battlefield deal 1 damage to 5 target creatures target opponent controls.
(Debt)- If you can't deal 1 damage to 5 target creatures an opponent controls deal 3 damage to as many creatures as possible that player controls.
0
68 Cinder Wisps Red Uncommon 1{r} Instant Cinder Wisps deals 1 damage to target artifact creature. When that creature dies this turn, Cinder Wisps deals 1 damage to each other creature. 1 1380554493 on 30 Sep 2013 by Alex
69 Electrobomb Red Uncommon 3{1}{r}{r} Artifact Whenever you cast an instant or sorcery put a charge counter on Electrobomb.

Remove all charge counters from Electrobomb and sacrifice it: Deal X damage to target player, where X was the number of charge counters on Electrobomb.
3 1385982713 on 02 Dec 2013 by Alex
70 Endless Rage Red Rare 6{4}{r}{r} Enchantment Until end of turn, whenever you cast an instant or sorcery spell, you may cast another spell with the same name from your hand without paying it's mana cost. 3 1380905745 on 04 Oct 2013 by Sorrow
71 Extermination Regiment Red Rare 3{1}{r}{r} Creature – Human Soldier 3 2 When Extermination Regiment enters the battlefield name a creature type.

{t}: Until end of turn creatures of the chosen type can't block.
0
72 Fierce Strike Red Common 2{1}{r} Instant Creatures that enter the battlefield under your control this turn gain +1/+0 and haste until end of turn. 0
73 Fireheart Regiment Red Common 2{1}{r} Creature – Human Soldier 1 1 Whenever another creature enters the battlefield under your control, gets +1/+0 until end of turn. If a soldier enters the battlefield under your control, Fireheart Regiment gets +2/+0 instead. 0
74 Ialma, the Curious Red Mythic 3{1}{r}{r} Planeswalker – Ialma 3 +1: Add {r} to your mana pool.
-2: Destroy target artifact. Its controller takes damage equal to its converted mana cost.
-5: Cast two random instants from your graveyard without paying your mana cost.
1 1379126185 on 14 Sep 2013 by Sorrow
75 Luckless Goblin Red Common 1{r} Creature – Goblin Rogue 1 1 Whenever you discard a card gets +2/+0 until end of turn. 4 1387580778 on 20 Dec 2013 by Sorrow
76 Molten Lob Red Common 1{r} Instant Deal 3 damage to target creature or player. Molten Lob deals 3 damage to you if you have an artifact in your graveyard. 0
77 Punish the Lazy Red Common 3{2}{r} Instant Deal X damage to target player, where X is the number of tapped creatures he or she controls. 0
78 Rankweaver Goblin Red Uncommon 2{1}{r} Creature – Goblin Soldier 2 1 Rankweaver Goblin can't be blocked unless all other attacking creatures you control are blocked. 0
79 Rites of Madness Red Uncommon 2{1}{r} Instant Discard a card at random.

Choose 1: Creatures you control gain +X/+0 until end of turn where X was the discarded card's converted mana cost or draw two cards.
0
80 Scorched Horizons Red Common 5{3}{r}{r} Sorcery Destroy target artifact or land.

Draw a card.
1 1379509096 on 18 Sep 2013 by Alex
81 Smithereens Red Common 2{1}{r} Instant Destroy target artifact. If an equipment was destroyed this way you may deal 3 damage to the creature it was equipped to. 1 1379301567 on 16 Sep 2013 by Sorrow
82 Stormchance Red Rare 3{r}{r}{r} Instant Roll a six-sided die. Copy target instant or sorcery that many times. You may choose new targets for each copy. 0
83 Striker of the First Regiment Red Uncommon 2{1}{r} Creature – Human Soldier 2 1 Haste
{t}: Until end of turn target creature gets +X/+0, where X is the number of equipment cards attached to it.
0
84 Treachery Red Uncommon 4{2}{r}{r} Sorcery Gain control of target creature and untap it. Until end of turn it gains haste and intimidate. 0
85 3rd Division Mystic Green Uncommon 2{1}{g} Creature – Elf Shaman 1 1 Flash
When 3rd Division Mystic enters the battlefield gain 1 life for each artifact you control.
0
86 Bioplus Grafter Green Uncommon 3{1}{g}{g} Creature – Human Artificer 2 2 {t}: Put a +1/+1 counter on target creature. If that creature is an artifact creature you may untap it. 0
87 Decadent Attack Green Uncommon 2{1}{g} Sorcery Put X +1/+1 counters on target creature where X is that creature's power. 0
88 Earl of Flowers Green Rare 5{3}{g}{g} Creature – Centaur Noble 6 5 Discard an artifact: untap target land. 2 1520677416 on 10 Mar 2018 by Tahazzar
89 Engineer Life Green Common 1{g} Enchantment – Aura Enchanted creature becomes an artifact in addition to its other types and gains Reflective (Spells targeting this creature cost {1} more.). 0
90 Fair Adventurer Green Common 1{g} Creature – Elf Warrior 1 1 If another player controls a forest Fair Adventurer enters the battlefield with a +1/+1 counter on it. 0
91 Headsplitter Shot Green Common 1{g} Instant Destroy target creature with flying if it has a +1/+1 counter on it. 0
92 Itoco Coast Scout Green Common 5{2}{g}{g}{g} Creature – Crocodile Shapeshifter 3 4 Hexproof, Islandwalk 0
93 Lifeforce Ooze Green Rare 2{1}{g} Creature – Ooze 1 2 {t}: Put a +1/+1 counter on Lifeforce Ooze.
Remove a +1/+1 counter from: Until end of turn of turn creature spells cost {1} less cast.
1 1379302574 on 16 Sep 2013 by Sorrow
94 Raging Skarhorn Green Common 2{g}{g} Creature – Beast 4 4 When Raging Skarhorn enters the battlefield sacrifice it unless you sacrifice a forest. 1 1387586594 on 21 Dec 2013 by Alex
95 Resolve of the Land Green Uncommon 3{2}{g} Sorcery As you cast Resolve of the Land you may exile any number of artifacts from your graveyard.

Search your library for a number of lands equal to the number of artifacts exiled this way and add them to your hand.
0
96 Resource Scout Green Common 3{2}{g} Creature – Elf Scout 1 1 Flash
When Resource Scout enters the battlefield you may untap target land you control.
0
97 Rustic Sensibilities Green Rare 2{1}{g} Enchantment – Aura Enchant creature
Flash

If enchanted creature would deal at least 3 combat damage to a player you may prevent that damage and draw a card instead.
7 1379628794 on 19 Sep 2013 by dude1818
98 Sawtusk Green Common 5{4}{g} Artifact Creature – Beast Construct 4 4 Whenever a forest enters the battlefield under your control artifact creatures you control gain trample until end of turn. 0
99 Solarplus Hydra Green Mythic 6{4}{g}{g} Artifact Creature – Hydra 5 5 Whenever Solarplus Hydra attacks you may pay {g}{x}. If you do Solarplus Hydra gets X +1/+1 counters and requires an must be blocked by an additional creature (this effect lasts indefinitely). 0
100 Strip Down Green Uncommon 2{1}{g} Instant Target creature gets +4/+4 until end of turn and has all artifacts and enchantments removed from it. 0
101 Sylvan Gargantuan Green Rare 7{5}{g}{g} Creature – Elemental 8 8 Trample
{t}: Other green creatures you control get +3/+3 until end of turn.
0
102 Terra Renewal Green Common 2{1}{g} Enchantment – Aura Enchant land.

Whenever you cast an instant or sorcery you may untap enchanted land.
0
103 Tropical Cyclone Green Uncommon 3{2}{g} Instant Destroy each tapped creature with flying. 0
104 Uncar Peccary Green Common 3{1}{g}{g} Creature – Boar 4 2 Trample 0
105 Wolkross Hedgemaster Green Common 5{3}{g}{g} Creature – Centaur Druid 2 3 {t}: Untap target non-basic land and each land that shares a name with it. 1 1696243807 on 02 Oct 2023 by Sorrow
106 Lifeforce Helm Multicolour Uncommon 5{3}{w}{u} Artifact – Equipment Equipped creature gains lifelink.
Whenever the equipped creature causes you to gain life you may draw a card

Equip: {1}{w}{u}
2 1379509032 on 18 Sep 2013 by Alex
107 Disappear Forever Multicolour Uncommon 3{u}{b}{b} Instant Return target permanent to its owner's hand unless its controller discards two cards instead. 0
108 Tzatzimicti Declaration Multicolour Uncommon 2{b}{r} Instant Target creature gains +3/+0 and intimidate until end of turn. 0
109 Shamanic Dance Multicolour Uncommon 2{g}{r} Instant Add {r}{r}{g} to your mana pool.

Untap target land.
5 1382967242 on 28 Oct 2013 by Alex
110 Basilette Steed Training Multicolour Uncommon 5{3}{w}{g} Artifact {2}{w}{g}{t}: Untap all creatures you control. They gain vigilance until end of turn. 0
111 Imperial Repression Multicolour Rare 5{3}{w}{b} Enchantment Creatures your opponents control can't attack you or planeswalkers you control unless their controller discard a card for each attacking creature. 2 1379311957 on 16 Sep 2013 by dude1818
112 Earthen Rebirth Multicolour Rare 4{2}{b}{g} Sorcery Destroy target permanent.

Put a land from your graveyard onto the battlefield.
0
113 Beastboom Forge Multicolour Rare 4{2}{u}{g} Artifact Whenever a creature enters the battlefield under your control put a charge counter on Beastboom Forge.

Remove X charge counters from Beastboom Forge,{t}: Put an artifact with a converted mana cost of X onto the battlefield from your hand.
0
114 Maddening Thunderstorm Multicolour Rare 5{3}{u}{r} Instant Copy target spell for each other spell on the stack. You may choose new targets for the copies. 1 1379501071 on 18 Sep 2013 by Vitenka
115 Sunspotted Balam Multicolour Rare 4{2}{r}{w} Creature – Cat Shapeshifter 4 3 Haste, Vigilance

When Sunspotted Balam enters the battlefield you may exile target artifact.
0
116 Aventurine Grid Artifact Rare 4{4} Artifact Whenever you tap a forest for mana gain 1 life. Whenever an opponent taps a forest for mana Aventurine Grid deals one damage to that player. 0
117 Black Finish Artifact Common 2{2} Artifact {t}: Until end of turn target black permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +2/-1. 0
118 Blue Finish Artifact Common 2{2} Artifact {t}: Until end of turn target blue permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +0/+1. 0
119 Cobalt Grid Artifact Rare 4{4} Artifact Whenever you tap an island for mana gain 1 life. Whenever an opponent taps an island for mana Cobalt Grid deals one damage to that player. 0
120 Dullstone Artifact Rare 5{5} Artifact Players can't draw cards outside their drawsteps as long as Dullstone is untapped.

{8}: Tap Dullstone. Any player may activate this ability.
2 1394609513 on 12 Mar 2014 by Vitenka
121 Gattling Sword Artifact Uncommon 4{4} Artifact – Equipment Whenever the equipped creature attacks discard a card at random. Until end of turn the equipped creature gains doublestrike and can only be blocked by X creatures, where X was the discarded card's converted mana cost.

Equip: sacrifice two artifacts.
0
122 Gleaming Wall Artifact Common 2{2} Artifact Creature – Wall 0 3 Defender, Reflective (Spells targeting this creature cost {1} more.) 0
123 Green Finish Artifact Common 2{2} Artifact {t}: Until end of turn target green permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is a creature it gains trample. 0
124 Impenetrable Tower Artifact Mythic 4{4} Artifact At the beginning of your upkeep if you have zero or less life or have zero cards in your library sacrifice Impenetrable Tower unless you exile a permanent you control.

You can't lose the game and your opponent can't win the game.
9 1416362910 on 19 Nov 2014 by Link
125 Jasper Grid Artifact Rare 4{4} Artifact Whenever you tap a mountain for mana gain 1 life. Whenever an opponent taps a mountain for mana Jasper Grid deals one damage to that player. 0
126 Land-Razer Scythe Artifact Mythic 4{4} Artifact – Equipment Whenever equipped creature deals combat damage to a player shuffle target land back into its owner's library and draw a card.
Equip {3}
0
127 Limbo Grid Artifact Mythic 4{4} Artifact Whenever you cast a spell spells you opponents cast cost an additional {2} until end of turn. 1 1416355366 on 19 Nov 2014 by SadisticMystic
128 Lottery Artifact Rare 3{3} Artifact Name a card, sacrifice Lottery: Look at the top card of target opponent's library. If you named the card correctly draw a card and double your life total. 6 1379327191 on 16 Sep 2013 by Alex
129 Marble Grid Artifact Rare 4{4} Artifact Whenever you tap a plains for mana gain 1 life. Whenever an opponent taps a plains for mana Marble Grid deals one damage to that player. 0
130 Mercury Masque Artifact Uncommon 4{4} Artifact Creature – Shapeshifter Construct 1 1 Whenever Mercury Masque attacks you may have it become a copy of target artifact creature until end of turn. 1 1387586399 on 21 Dec 2013 by Alex
131 Onyx Grid Artifact Rare 4{4} Artifact Whenever you tap a swamp for mana gain 1 life. Whenever an opponent taps a swamp for mana Onyx Grid deals one damage to that player. 0
132 Prism Gloves Artifact Rare 4{4} Artifact – Equipment Whenever the equipped creature attacks you may exile target nonland permanent. Until end of turn the equipped creature gains protection from the colors of the exiled permanent.

Equip {5}
2 1387586312 on 21 Dec 2013 by Alex
133 Rainbow Relic Artifact Rare 2{2} Artifact Whenever you sacrifice an artifact you may add 1 mana of any color to your mana pool. 0
134 Rawform Rhondite Artifact Uncommon 2{2} Artifact When Rawform Rhondite enters the battlefield it becomes a copy of target artifact at random. 3 1392206035 on 12 Feb 2014 by Alex
135 Red Finish Artifact Common 2{2} Artifact {t}: Until end of turn target red permanent becomes an artifact in addition to its other types until end of turn. Until end of turn if that artifact is a creature also it gains +1/+0. 6 1389350072 on 10 Jan 2014 by Alex
136 Repellant Armor Artifact Rare 5{5} Artifact – Equipment Equipped creature gains hexproof.
Whenever an opponent casts an instant or sorcery you may put a +1/+1 counter on the equipped creature.
Equip: {3}
0
137 Resonator Rejuvenator Artifact Uncommon 4{4} Artifact {2}{t}: Untap target artifact and all artifacts with the same name as it. 2 1387343601 on 18 Dec 2013 by Sorrow
138 Restructure Beams Artifact Uncommon 1{1} Artifact {t}, sacrifice Restructure Beams: Untap target land. Until end of turn, it becomes the basic land type of your choice. 3 1388955185 on 05 Jan 2014 by Alex
139 Rhondite Helmet Artifact Mythic 1{1} Artifact – Equipment Equipped creature gains hexproof. Whenever the equipped creature attacks or blocks you may cast an instant for {3} less.
Equip: sacrifice a land.
5 1392837820 on 19 Feb 2014 by Link
140 Shred Æther Artifact Common 3{3} Artifact – Equipment Equipped creature gains first strike.
Whenever a creature dealt damage by the equipped creature would die, exile that creature instead of putting it into its owner's graveyard.

Equip {1}
0
141 Slum Rebuilder Artifact Common 3{3} Artifact Creature – Construct 2 2 When Slum Rebuilder dies you may shuffle an artifact creature from your graveyard into your library. 0
142 Victory Golem Artifact Mythic 5{5} Artifact Creature – Golem 4 4 Underdwell (This creature may block while tapped as it were untapped. Tapped creatures may block this creature as if they were untapped.)
If Victory Golem would deal damage to a player you may prevent that damage and proliferate twice.
2 1387358820 on 18 Dec 2013 by Vitenka
143 White Finish Artifact Common 2{2} Artifact {t}: Until end of turn target white permanent becomes an artifact in addition to its other types. If that artifact is also a creature it gains first strike until end of turn. 3 1392205983 on 12 Feb 2014 by Alex
144 Zephyr Regiment Artifact Common 6{6} Artifact Creature – Construct Soldier 4 4 Flying 0
145 Industrious City Land Common 0 Land {t},Sacrifice Industrious City: Until end of turn, all lands that would enter the battlefield tapped enter untapped.

{t}: Add {1} to your mana pool.
2 1387364492 on 18 Dec 2013 by Alex
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