Steamboom Advances: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Names |
CardName: Electrobomb Cost: {1}{R}{R} Type: Artifact Pow/Tgh: / Rules Text: Whenever you cast an instant or sorcery put a charge counter on Electrobomb. Remove all charge counters from Electrobomb and sacrifice it: Deal X damage to target player, where X was the number of charge counters on Electrobomb. Flavour Text: Set/Rarity: Steamboom Advances Uncommon |
History: [-] Add your comments: |
Hmm. I'd normally rather have Sphinx-Bone Wand, but I guess the difference between 3 and 7 mana is worth something.
It's a pretty big difference. This is "Enchantment: All your spells also ping an opponent for one" which is a nice effect for red.
Guttersnipe already does this, but better - but also easier to remove. Pyromancer's Swath lets it increase damage to creatures; but adds a downside. There's probably other examples;
seems about the right cost for this.
Good point, Guttersnipe is the best comparison. Gelectrode is the other that springs to mind, which is just 1 damage but can hit creatures too. This would probably be fine if it could hit a creature, but it's okay as is.