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Steamboom Advances: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Names |
History: [-] Add your comments: |
Should I put a clause in here so Resonator Rejuvenator can't untap other Resonator Rejuvenators?
Probably no need. In order to break it you'd need two of this, plus some other artifact that either taps for 7+ mana (a giant Everflowing Chalice or three copies of Thran Dynamo) or is stupendously powerful to double-untap. (Even Lux Cannon probably doesn't hit that description, until you're quadruple-untapping it.)
Compare with Unwinding Clock. This is fine; it could probably even go down to
to activate.